[RELEASE] Prodoomer V3.1 [GZDoom 3.5.1]

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Re: [WIP] Prodoomer (FPS-RPG)

Postby ArchXeno » Wed Jun 12, 2013 8:06 am

Can the RPG mod be used with any megawad, or just the one you are making?
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Re: [WIP] Prodoomer (FPS-RPG)

Postby PsychoSilverTH » Wed Jun 12, 2013 12:34 pm

ArchXeno wrote:Can the RPG mod be used with any megawad, or just the one you are making?


used with megawads as doom 2, plutonia & tnt but not doom 1
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Re: [WIP][GZDooM] Prodoomer [last update dated July 8]

Postby PsychoSilverTH » Mon Jul 08, 2013 7:43 pm

Update with 31 screenshots, 1 video and information, see my first post.
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Re: [WIP][GZDooM] Prodoomer [last update dated July 8]

Postby The Zombie Killer » Mon Jul 08, 2013 8:13 pm

This just gets better and better.
By the way, would this be that damage counter you mentioned earlier?

-TZK
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Re: [WIP][GZDooM] Prodoomer [last update dated July 8]

Postby Ribo Zurai » Mon Jul 08, 2013 8:49 pm

Those are some sexy snapshots. When can we have an alpha or beta of it? :D
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Re: [WIP][GZDooM] Prodoomer [last update dated July 8]

Postby PsychoSilverTH » Mon Jul 08, 2013 9:28 pm

The Zombie Killer wrote:This just gets better and better.
By the way, would this be that damage counter you mentioned earlier?

-TZK


No, that's another most simple code, the code of prodoomer, is more complex and large, but is something similar the code of Striker_ShowDamage_V3
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Re: [WIP][GZDooM] Prodoomer [last update dated July 8]

Postby grouchbag » Tue Jul 09, 2013 9:15 pm

I like very much!Good luck! :D
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Re: [WIP] [GZDooM] Prodoomer [last update dated July 8]

Postby xenoxols » Fri Aug 30, 2013 1:50 pm

looks really good!
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Re: [SOON][GZDooM]Prodoomer[last update dated October 10, 20

Postby PsychoSilverTH » Fri Oct 10, 2014 10:43 am

I released the trailer of my mod on the first post.
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Re: [SOON][GZDooM]Prodoomer[last update dated October 10, 20

Postby Sgt. Shivers » Fri Oct 10, 2014 3:09 pm

Really excited about this, I remember seeing it last year and anticipating it's release so I could see how you pulled off all those cool mechanics. Can't wait to give this a shot!
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Re: [SOON][GZDooM]Prodoomer[last update dated October 10, 20

Postby Valherran » Fri Oct 10, 2014 6:13 pm

Looking good, would love to try it when it comes out. ^^
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Re: [SOON][GZDooM]Prodoomer[last update dated October 10, 20

Postby Sangelothi » Fri Oct 10, 2014 6:50 pm

It's cool to see this here!!! Quick thing though, I don't go by the alias "Zero-X" anymore :3
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Re: [RELEASED] Prodoomer [GZDooM]

Postby PsychoSilverTH » Fri Oct 10, 2014 10:29 pm

now available prodoomer for play
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Re: [RELEASED] Prodoomer [GZDooM]

Postby Sgt. Shivers » Fri Oct 10, 2014 11:57 pm

Playing it now, just started the first level and I am already having a blast.
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Re: [RELEASED] Prodoomer [GZDooM]

Postby ArchXeno » Sat Oct 11, 2014 12:08 am

Currently playing through, that blue mermaid guy on top of the waterfall does an absurd amount of damage.

Other than that, amazing work.
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