MORTAL KOMBAT DOOM BETA 3.0 [RELEASED]

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MORTAL KOMBAT DOOM BETA 3.0 [RELEASED]

Postby DOOMERO-21 » Wed Mar 13, 2013 5:06 pm

Ok, was a long wait since i started this 2 years ago, i finally released a new demo. The mod is compatible with gzdoom tower of babel. This gzdoom is included into the file. For play is necesary only doom2 or tnt or plutonia.

A resume:

is a mod for gzdoom tob, and transform doom into a fighting game, the mod is a demo, that mean is not completed yet, some characters like Shang Tsung, Sonya, Jax, Kung Lao, Sindel, Kano and Baraka not appear as playables chars. Some chars have fatalities (only scorpion and classic subzero) and brutalities and friendship.

video:



multiplayer demo:

(this video is old, was enhanced lot of things)







download link:

https://mega.co.nz/#!hQE0XD4J!M5G8VC8XA ... 1hwt5ieLXw


full description:

Spoiler:
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Re: MORTAL KOMBAT DOOM BETA 3.0 [RELEASED]

Postby DeadSoul666 » Sat Apr 06, 2013 10:42 pm

hello .. I love your mod me me and all my brothers .. I wanted to ask if you could make a BETA but Zandronum .. Pleasee me and my brothers await your response ... Thanks!
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Re: MORTAL KOMBAT DOOM BETA 3.0 [RELEASED]

Postby DOOMERO-21 » Mon Apr 08, 2013 5:50 pm

DeadSoul666 wrote:hello .. I love your mod me me and all my brothers .. I wanted to ask if you could make a BETA but Zandronum .. Pleasee me and my brothers await your response ... Thanks!


for this mod is impossible make a zandronum version, but i am working on a plan B



but i have some problems with zandronum multiplayer with the net traffic, for some reazon cause lag when i force the oponent enter the pain state, but on skulltag 98D that not happen, this video was tested on skulltag 98D, but is a little old, now i included all the stages of MKII and the stage itself can be moveable.
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Re: MORTAL KOMBAT DOOM BETA 3.0 [RELEASED]

Postby DeadSoul666 » Mon Apr 22, 2013 12:32 pm

That well .. My brothers are grateful for your efforts to do something better all still ... Thanks!! :3
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Re: MORTAL KOMBAT DOOM BETA 3.0 [RELEASED]

Postby DOOMERO-21 » Tue Apr 23, 2013 5:58 pm

DeadSoul666 wrote:That well .. My brothers are grateful for your efforts to do something better all still ... Thanks!! :3



well i guess is not impossible make a zandronum version, all depend about how will be the mk2 mod, if all is ok, i guess could be a fact the zandronum version.
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Re: MORTAL KOMBAT DOOM BETA 3.0 [RELEASED]

Postby Reinchard2 » Fri Apr 26, 2013 11:09 am

Amazing piece of work, but it's too hard for me. I can't even beat first sub zero! Most keys have too long delay's.
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Re: MORTAL KOMBAT DOOM BETA 3.0 [RELEASED]

Postby DOOMERO-21 » Sat Apr 27, 2013 10:39 am

Reinchard2 wrote:Amazing piece of work, but it's too hard for me. I can't even beat first sub zero! Most keys have too long delay's.


yes, is hard as hell, but the weak point is noob saibot.
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Re: MORTAL KOMBAT DOOM BETA 3.0 [RELEASED]

Postby Master Of Metal » Sat May 04, 2013 9:10 am

I Can't Download it. Can you give another link?
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