Fortune's Run TC [WIP, unreleased] New screens!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1486
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Re: Fortune's Run TC [WIP, unreleased] New screens!
This looks pretty neat. You need any more voice actors for your project? I can help you out with that.
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Re: Fortune's Run TC [WIP, unreleased] New screens!
Update!
Tentative theme to set the mood: https://soundcloud.com/elise_d/fortunes-run
I added quite a bit of stuff. Two new enemy types with a ton of frames, one new weapon and more map geometry for map02.
Tentative theme to set the mood: https://soundcloud.com/elise_d/fortunes-run
I added quite a bit of stuff. Two new enemy types with a ton of frames, one new weapon and more map geometry for map02.
Spoiler:
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Re: Fortune's Run TC [WIP, unreleased] New screens!
Do the voxel tracers follow the projectile's pitch, like for example when you fire up or down?
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Re: Fortune's Run TC [WIP, unreleased] New screens!
ZDoom can handle the [wiki=Music_format#Module_formats]most common tracker formats[/wiki], so that should still be suitably retro (contrarily to a streamed format like MP3/OGG/whatever).OliveD wrote:One thing I'm not sure of is whether I want to do midi music or not. I like the idea of the retro midi music, but the club level is much less cool without the track I composed for it. It has a strobe light effect that syncs with the kick of the song. I'll let you guys decide once you get your hands on my first release
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Re: Fortune's Run TC [WIP, unreleased] New screens!
Amiga/scene-style music is underrated for these sorts of things. Hell, half the reason I liked In Pursuit of Greed was the kickin' Necros-composed soundtrack.
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Re: Fortune's Run TC [WIP, unreleased] New screens!
This project undeniably looks cool imo. Looking forward to the demo.
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Re: Fortune's Run TC [WIP, unreleased] New screens!
This is awesome and original
I really like the style, reminds me a lot of Dark Forces and Jedi Knight 


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- Posts: 95
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Re: Fortune's Run TC [WIP, unreleased] New screens!
How is work progressing on this Project? Looking forward to seeing more of it.
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Re: Fortune's Run TC [WIP, unreleased] New screens!
Now that is looking good!
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Re: Fortune's Run TC [WIP, unreleased] New screens!
looks really cool, waiting to see this finished!
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Re: Fortune's Run TC [WIP, unreleased] New screens!
If you would like an additional mapper, musician, QA guy or programmer for this project, hit me up.
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- Posts: 91
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Re: Fortune's Run TC [WIP, unreleased] New screens!
How's it coming on this? Been a couple months since an update
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Re: Fortune's Run TC [WIP, unreleased] New screens!
OliveD hasn't been around since February. She might still be working on it, but she doesn't look at the forums in the meanwhile.
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Re: Fortune's Run TC [WIP, unreleased] New screens!
i approve this, retro-ly. also you got the bookmark now!
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Re: Fortune's Run TC [WIP, unreleased] New screens!
Aww I thought there was an update : (