Fortune's Run TC [WIP, unreleased] New screens!

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Fortune's Run TC [WIP, unreleased] New screens!

Postby OliveD » Tue Jan 22, 2013 10:59 pm

I've deliberated whether or not I'm far along enough on this for it to be worthy of a release on the ZDoom forums, but, well, I'm at a point where having a hand or two would REALLY speed up development, so I figured introducing my project to you guys would be a good first step.

Image

Fortune's Run is an IWAD I'm making for the SVN releases of ZDoom. It is intended to play in the vanilla resolution, that is, 320x200, and I've tried to make it 90s styled, though closer to the Build engine games than Doom, really. The original concept was themed after Dark Forces. You play as a famous alien thief out on the hunt for a map leading to a highly valuable artifact. You'll be sneaking around on ships, shooting your way through cyberpunk-ey cities and I even have a jungle level in the works. There isn't much done yet, but the basic resources are there, including a couple enemies, weapons, two full sets of environment textures and one and a half levels. Some cutscene screens and the hud as well, maybe some other stuff.

I've tried making everything from scratch but I'm borrowing a few elements from FreeDOOM (Palette, GENMIDI, some other things) All the art in the game however is mine. There's also a hefty bit of code to support some of the more complicated features.


To sum up the features and important points:
Spoiler:


Now, enough text, some screens:

Screenshots 1
Spoiler:


Screenshots 2:
Spoiler:



Also, I'd like to release a demo as soon as the second map is finished. Right now I need to draw a couple new enemies for it, so it might take a little bit, but I should have something to show for by the end of the week :D
Last edited by OliveD on Fri Jan 25, 2013 8:41 pm, edited 1 time in total.
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Re: Fortune's Run TC [WIP, unreleased]

Postby Sgt. Shivers » Tue Jan 22, 2013 11:31 pm

Wow! This looks very nice! I especially like screenshot 9.
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Re: Fortune's Run TC [WIP, unreleased]

Postby wildweasel » Tue Jan 22, 2013 11:35 pm

I do greatly approve.
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Re: Fortune's Run TC [WIP, unreleased]

Postby Ral22 » Wed Jan 23, 2013 12:01 am

Marvelous work. It looks like nothing I've really seen in Doom before. Totally awesome.
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Re: Fortune's Run TC [WIP, unreleased]

Postby Nash » Wed Jan 23, 2013 12:44 am

Looks awesome but I can't enlarge the screens!!!
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Re: Fortune's Run TC [WIP, unreleased]

Postby Nash » Wed Jan 23, 2013 12:46 am

-New weapon hud sprite system based on hudmessages to allow the weapon to be decoupled from the camera and so i can interpolate it's movement build engine style.


This is a nice idea; I tried it before but unfortunately ran into a limitation: the HUDMessage weapon "sprite" cannot be affected by the player's light level and sector colour because there's no way to do that kind of colour shifting to a HUDMessage. Idea was immediately scrapped. :(
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Re: Fortune's Run TC [WIP, unreleased]

Postby Dynamo » Wed Jan 23, 2013 1:06 am

10/10 I am greatly looking forward to this
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Re: Fortune's Run TC [WIP, unreleased]

Postby BouncyTEM » Wed Jan 23, 2013 1:13 am

Holy crap, this looks great.
Might I be able to contribute to the sound design to some degree? I'd love the opportunity.
Can do some voice work too.
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Re: Fortune's Run TC [WIP, unreleased]

Postby CorSair » Wed Jan 23, 2013 2:14 am

Holy smokes those screenies! :o
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Re: Fortune's Run TC [WIP, unreleased]

Postby Jimmy » Wed Jan 23, 2013 2:17 am

Not sure if I'm a big fan of the very "gritty" overall look of it so far (some graphics like the status bar look almost palette-raped), not to mention the huge focus on brown in the maps - but I greatly applaud the amount of work that's been put into this. Very impressive stuff. I'm very much looking forward to giving this a go. :D
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Re: Fortune's Run TC [WIP, unreleased]

Postby Springy » Wed Jan 23, 2013 2:47 am

I will be keeping my eye on this one, looks absolutely amazing thus far! Will it be stand alone like Harmony for example?
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Re: Fortune's Run TC [WIP, unreleased]

Postby Tormentor667 » Wed Jan 23, 2013 5:46 am

Wow... this is fucking brilliant :)
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Re: Fortune's Run TC [WIP, unreleased]

Postby Alterworldruler » Wed Jan 23, 2013 7:08 am

Tormentor667 wrote:Wow... this is kek'n brilliant :)
I don't think more needs to be said really :P
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Re: Fortune's Run TC [WIP, unreleased]

Postby Ravick » Wed Jan 23, 2013 7:21 am

Shit! I wanted to say something! :(
_

Awesome! I'm totally waiting for this one!
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Re: Fortune's Run TC [WIP, unreleased]

Postby MG_Man » Wed Jan 23, 2013 8:54 am

This image points out a small issue:
Image

Remember, DOS's 320x200 mode is intended to be displayed in 4:3, so this means that this will end up oval-shaped in fullscreen. Just wanted to make sure you're aware of that.

More info on that here if you don't understand:
http://doomwiki.org/wiki/Aspect_ratio
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