Fortune's Run is an IWAD I'm making for the SVN releases of ZDoom. It is intended to play in the vanilla resolution, that is, 320x200, and I've tried to make it 90s styled, though closer to the Build engine games than Doom, really. The original concept was themed after Dark Forces. You play as a famous alien thief out on the hunt for a map leading to a highly valuable artifact. You'll be sneaking around on ships, shooting your way through cyberpunk-ey cities and I even have a jungle level in the works. There isn't much done yet, but the basic resources are there, including a couple enemies, weapons, two full sets of environment textures and one and a half levels. Some cutscene screens and the hud as well, maybe some other stuff.
I've tried making everything from scratch but I'm borrowing a few elements from FreeDOOM (Palette, GENMIDI, some other things) All the art in the game however is mine. There's also a hefty bit of code to support some of the more complicated features.
To sum up the features and important points:
Spoiler:Now, enough text, some screens:
Also, I'd like to release a demo as soon as the second map is finished. Right now I need to draw a couple new enemies for it, so it might take a little bit, but I should have something to show for by the end of the week