gzdoom (not zdoom, on software the levels are not showed)
is a demo so that mean undetected bugs are present, the mod contain 10 levels, you play as Donkey Kong and your mission is rescue your friend Diddy Kong.
various doom cameos appear also a test map (map97) for the people want to create levels for this mod, is only necesary create the level from there.
Full description
Spoiler:
Date Completed : September 10, 2014
Title : Donkey Kong Country DooM, First Demo.
Filename : donkey.wad
Author : DooMero
Description : a total conversion for GZDooM. Donkey kong Country DooM is an
adventure and funny mod. You play as Donkey Kong, your mission is rescue Diddy Kong.
Features : * Extensive scripting
* New enemies
* Various levels
* Play Information *
Game : gzdoom.exe with doom2.wad, you'll need the latest
version of GZDoom. (is compatible with zdoom, but i not recommended, you can´t see the levels on software mode.
Levels : 10 levels total + test map (for mappers)
Instalation : execute the bat file called "donkey kong"
How to play : configure your buttons, go to options, customize controls and go to the final part and search donkey kong snes buttons: Y button and B button.
Single Player : yes (intended)
Cooperative 2-4 Player : not supported
Deathmatch 2-4 Player : nope
Difficulty Settings : not really
New Sounds : Yes
New Graphics : Yes
New Music : Yes
Credits:
Id Software for create DooM
Rare and Nintendo for create Donkey Kong
Sprites from the game, thanks to sprites-resource web site
Sounds ripped by the donkey kong atlas community
Roack16 for ACS support
PsychoSilverTH ACS and ideas
DooMguy ideas
Firelord ideas
Doomfiend for create the intro of this mod
Phyreburnz for edit the sprites of Donkey Kong were use the horizontal rope
Donkey Kong atlas community for support this project as well the zdoom members and doomeros inc facebook group members
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Sat Jan 05, 2013 4:00 pm
by zrrion the insect
This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Sat Jan 05, 2013 8:08 pm
by DOOMERO-21
zrrion the insect wrote:This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.
=) is not necesary create scripts, is just create the level that is all.
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Sun Jan 06, 2013 3:26 am
by insightguy
Doomero-21: They guy who uses the doom engine for games you don't expect
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Mon Jan 07, 2013 9:47 am
by Failure
Valla no me lo experaba.Exellent.
So whats next after this?Pokemon?
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Mon Jan 14, 2013 12:01 pm
by DOOMERO-21
working on lava level....
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Mon Jan 14, 2013 4:34 pm
by mallo
I think that... ?Kremlings? are flying away too fast. I'm sick.
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Fri Jan 18, 2013 9:50 am
by DOOMERO-21
mallo wrote:I think that... ?Kremlings? are flying away too fast. I'm sick.
yes, i need decrease the recoil.
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Fri Jan 18, 2013 3:15 pm
by Grymmoire
zrrion the insect wrote:This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.
Yeah it was really hard to navigate and shoot in that, and this is all on one axis so that problem is solved.
Only thing I never understood is that if moving around in such a space was so difficult, why did no one ever suggest to modify it so that, even if the design was 3 dimensional, the player and monsters would all be stuck on the same axis and be forced to move along it?
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Fri Jan 18, 2013 8:34 pm
by DOOMERO-21
Grymmoire wrote:
zrrion the insect wrote:This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.
Yeah it was really hard to navigate and shoot in that, and this is all on one axis so that problem is solved.
Only thing I never understood is that if moving around in such a space was so difficult, why did no one ever suggest to modify it so that, even if the design was 3 dimensional, the player and monsters would all be stuck on the same axis and be forced to move along it?
for that use -solid
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Sat Jan 19, 2013 12:45 am
by Grymmoire
DOOMERO-21 wrote:for that use -solid
I don't think it would have been a crazy amount of work to do a bit of extra DECORATE work and modify the radius of all the monsters with ones that were too large. For some, scaling the mass up to counteract the change in size would have to be done but it's really not a terribly huge amount of work.
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Thu Jan 24, 2013 12:53 pm
by DOOMERO-21
working with the bonus level.
Re: Donkey Kong Builder: create your own 2d platform maps
Posted: Thu Jan 24, 2013 2:04 pm
by ibm5155
I don´t know if it´s pocible but i think maybe an interactive map would be great.
Let me explain better, you could not use the doom intermition sprite and maybe could do a map with the island like a texture, then with some checks on the player movment you could move to choose what map would you like to play... And the last part, when you pass a level you up a number that show to the main map how many maps did you pass (then block the ones that you didn´t pass)
I hope that I´ve read all clear for you
Re: Donkey Kong Country for GZDooM
Posted: Tue Jun 04, 2013 11:39 pm
by DOOMERO-21
e1m2, e1m3 and e1m4 levels.
this is a prototype of e1m6
Re: Donkey Kong Country for GZDooM
Posted: Wed Jun 05, 2013 12:55 am
by rsl
Impressive! Another great example of ZDOOM modding from you.
Now somebody should put up a contest between, say, Doomero and LilWhiteMouse: "The Most Unexpected ZDOOM Engine Usage"!