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Donkey Kong Country for GZDooM (demo released)

Posted: Sat Jan 05, 2013 2:18 pm
by DOOMERO-21
video:



Mega:
https://mega.co.nz/#!wJwiVD4T!7zpBVPEI- ... G9ZccBN0GU

Mediafire:
http://www.mediafire.com/download/2abhf ... donkeykong.


For play this mod is necesary use:

doom or doom2 or tnt or plutonia or freedoom

gzdoom (not zdoom, on software the levels are not showed)

is a demo so that mean undetected bugs are present, the mod contain 10 levels, you play as Donkey Kong and your mission is rescue your friend Diddy Kong.
various doom cameos appear also a test map (map97) for the people want to create levels for this mod, is only necesary create the level from there.

Full description
Spoiler:

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Sat Jan 05, 2013 4:00 pm
by zrrion the insect
This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Sat Jan 05, 2013 8:08 pm
by DOOMERO-21
zrrion the insect wrote:This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.

=) is not necesary create scripts, is just create the level that is all.

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Sun Jan 06, 2013 3:26 am
by insightguy
Doomero-21: They guy who uses the doom engine for games you don't expect

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Mon Jan 07, 2013 9:47 am
by Failure
Valla no me lo experaba.Exellent.
So whats next after this?Pokemon?

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Mon Jan 14, 2013 12:01 pm
by DOOMERO-21
working on lava level....

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Mon Jan 14, 2013 4:34 pm
by mallo
I think that... ?Kremlings? are flying away too fast. I'm sick.

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Fri Jan 18, 2013 9:50 am
by DOOMERO-21
mallo wrote:I think that... ?Kremlings? are flying away too fast. I'm sick.
yes, i need decrease the recoil.

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Fri Jan 18, 2013 3:15 pm
by Grymmoire
zrrion the insect wrote:This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.
Yeah it was really hard to navigate and shoot in that, and this is all on one axis so that problem is solved.
Only thing I never understood is that if moving around in such a space was so difficult, why did no one ever suggest to modify it so that, even if the design was 3 dimensional, the player and monsters would all be stuck on the same axis and be forced to move along it?

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Fri Jan 18, 2013 8:34 pm
by DOOMERO-21
Grymmoire wrote:
zrrion the insect wrote:This looks really good! Tormentor made something similar, but I could never enjoy it due to the difficulty navigating depth-wise. From the looks of the video it seems like that isn't a problem.
I can't wait to get a hold of this and see what it can do.
Yeah it was really hard to navigate and shoot in that, and this is all on one axis so that problem is solved.
Only thing I never understood is that if moving around in such a space was so difficult, why did no one ever suggest to modify it so that, even if the design was 3 dimensional, the player and monsters would all be stuck on the same axis and be forced to move along it?
for that use -solid

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Sat Jan 19, 2013 12:45 am
by Grymmoire
DOOMERO-21 wrote:for that use -solid
I don't think it would have been a crazy amount of work to do a bit of extra DECORATE work and modify the radius of all the monsters with ones that were too large. For some, scaling the mass up to counteract the change in size would have to be done but it's really not a terribly huge amount of work.

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Thu Jan 24, 2013 12:53 pm
by DOOMERO-21
working with the bonus level.

Re: Donkey Kong Builder: create your own 2d platform maps

Posted: Thu Jan 24, 2013 2:04 pm
by ibm5155
I don´t know if it´s pocible but i think maybe an interactive map would be great.
Let me explain better, you could not use the doom intermition sprite and maybe could do a map with the island like a texture, then with some checks on the player movment you could move to choose what map would you like to play... And the last part, when you pass a level you up a number that show to the main map how many maps did you pass (then block the ones that you didn´t pass)

I hope that I´ve read all clear for you :)

Re: Donkey Kong Country for GZDooM

Posted: Tue Jun 04, 2013 11:39 pm
by DOOMERO-21


e1m2, e1m3 and e1m4 levels.



this is a prototype of e1m6

Re: Donkey Kong Country for GZDooM

Posted: Wed Jun 05, 2013 12:55 am
by rsl
Impressive! :D Another great example of ZDOOM modding from you.

Now somebody should put up a contest between, say, Doomero and LilWhiteMouse: "The Most Unexpected ZDOOM Engine Usage"! :lol: