Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Re: DooM : The Golden Souls [Full Version Released!]

Postby Devianteist » Wed Feb 11, 2015 4:24 pm

MJ79 wrote:I've tested TGS on 1.8.1. The room issue appears to be fixed, but the lighting effects aren't prominent (which makes levels like Ghost House much darker since the candles don't have that glowing effect added to them). There's also a weird visual glitch whenever the item shop door is open.


Try (G)ZDoom G1.9pre-828-g60ff6c5. It works plenty fine as it should, even on my ass of a laptop.
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Jeimuzu73 » Thu Feb 12, 2015 12:08 am

Official download link's gone. PM me a link or a zip containing the build if you have it.
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Big C » Thu Feb 12, 2015 12:33 am

It's still up for me. o_o
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Re: DooM : The Golden Souls [Full Version Released!]

Postby SamVision » Thu Feb 12, 2015 1:03 am

I hope for the sequel that you keep all of the weapons useful. I never used the revolver and the over-and-under after the first three levels, the cannon did too little damage considering that it was meant to be a rocket launcher class weapon, the spike gun was pathetic and the fist was 100% useless. The only weapons I found myself using almost all of the time were the autoshotgun, the ak47 and the railbow. I think I used the railbow almost exclusively towards the end.
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Jeimuzu73 » Thu Feb 12, 2015 1:11 am

Or better yet, just stick with vanilla ones so that I can load Russian Overkill, Accessories to Murder or even the Trailblazer if I want to.
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Ed the Bat » Thu Feb 12, 2015 2:55 am

You could've used your own arsenal anyway if Batandy hadn't reverted my adjustments to recycle existing DoomEdNum's.
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Devianteist » Thu Feb 12, 2015 8:07 am

MJ79 wrote:Official download link's gone. PM me a link or a zip containing the build if you have it.

Big C wrote:It's still up for me. o_o


I can't see the DL either, just the 2.x builds and a fluidsynth download. That's weird.
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Batandy » Thu Feb 12, 2015 8:36 am

Mediafire is currently down :(
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Devianteist » Thu Feb 12, 2015 8:38 am

That explains why I couldn't get into my own Mediafire earlier.
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Jeimuzu73 » Thu Feb 12, 2015 6:03 pm

I have mouselook enabled but can't aim my mouse down enough during the Free Falling level. Is there any way I can increase the angle from which I can look vertically?
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Re: DooM : The Golden Souls [Full Version Released!]

Postby wildweasel » Thu Feb 12, 2015 7:00 pm

MJ79 wrote:I have mouselook enabled but can't aim my mouse down enough during the Free Falling level. Is there any way I can increase the angle from which I can look vertically?

Are you running this in ZDoom or GZDoom?
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Jeimuzu73 » Thu Feb 12, 2015 7:08 pm

For some reason, if I move GZDoom and TGS to a separate folder from the rest of the other wads, the graphical and mouselook issues are fixed.
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Re: DooM : The Golden Souls [Full Version Released!]

Postby SamVision » Fri Feb 13, 2015 8:49 pm

Latest SVN of GZDoom, I don't think this is supposed to happen.
Spoiler:
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Batandy » Sat Feb 14, 2015 5:42 am

SamVision wrote:Latest SVN of GZDoom, I don't think this is supposed to happen.


Yeah, it isn't, happened to me too with the latest svn, i'll have a look at it later
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Re: DooM : The Golden Souls [Full Version Released!]

Postby Jeimuzu73 » Sun May 10, 2015 12:06 pm

What's the exact song name that plays during the 'Dark Side of the Moon' level? It's pretty upbeat and catchy.
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