Try (G)ZDoom G1.9pre-828-g60ff6c5. It works plenty fine as it should, even on my ass of a laptop.MJ79 wrote:I've tested TGS on 1.8.1. The room issue appears to be fixed, but the lighting effects aren't prominent (which makes levels like Ghost House much darker since the candles don't have that glowing effect added to them). There's also a weird visual glitch whenever the item shop door is open.
Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DooM : The Golden Souls [Full Version Released!]
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Re: DooM : The Golden Souls [Full Version Released!]
Official download link's gone. PM me a link or a zip containing the build if you have it.
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Re: DooM : The Golden Souls [Full Version Released!]
It's still up for me. o_o
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Re: DooM : The Golden Souls [Full Version Released!]
I hope for the sequel that you keep all of the weapons useful. I never used the revolver and the over-and-under after the first three levels, the cannon did too little damage considering that it was meant to be a rocket launcher class weapon, the spike gun was pathetic and the fist was 100% useless. The only weapons I found myself using almost all of the time were the autoshotgun, the ak47 and the railbow. I think I used the railbow almost exclusively towards the end.
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Re: DooM : The Golden Souls [Full Version Released!]
Or better yet, just stick with vanilla ones so that I can load Russian Overkill, Accessories to Murder or even the Trailblazer if I want to.
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Re: DooM : The Golden Souls [Full Version Released!]
You could've used your own arsenal anyway if Batandy hadn't reverted my adjustments to recycle existing DoomEdNum's.
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Re: DooM : The Golden Souls [Full Version Released!]
MJ79 wrote:Official download link's gone. PM me a link or a zip containing the build if you have it.
I can't see the DL either, just the 2.x builds and a fluidsynth download. That's weird.Big C wrote:It's still up for me. o_o
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Re: DooM : The Golden Souls [Full Version Released!]
Mediafire is currently down 

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Re: DooM : The Golden Souls [Full Version Released!]
That explains why I couldn't get into my own Mediafire earlier.
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Re: DooM : The Golden Souls [Full Version Released!]
I have mouselook enabled but can't aim my mouse down enough during the Free Falling level. Is there any way I can increase the angle from which I can look vertically?
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Re: DooM : The Golden Souls [Full Version Released!]
Are you running this in ZDoom or GZDoom?MJ79 wrote:I have mouselook enabled but can't aim my mouse down enough during the Free Falling level. Is there any way I can increase the angle from which I can look vertically?
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Re: DooM : The Golden Souls [Full Version Released!]
For some reason, if I move GZDoom and TGS to a separate folder from the rest of the other wads, the graphical and mouselook issues are fixed.
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Re: DooM : The Golden Souls [Full Version Released!]
Latest SVN of GZDoom, I don't think this is supposed to happen.
Spoiler:
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Re: DooM : The Golden Souls [Full Version Released!]
Yeah, it isn't, happened to me too with the latest svn, i'll have a look at it laterSamVision wrote:Latest SVN of GZDoom, I don't think this is supposed to happen.
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Re: DooM : The Golden Souls [Full Version Released!]
What's the exact song name that plays during the 'Dark Side of the Moon' level? It's pretty upbeat and catchy.