Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Ed the Bat
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
Can't say I understand why, but very well. I can work around that with a patch. What I can't work around is the KEYCONF lump that clears playerclasses. That's a console command, so there's nothing I can do to patch over it.
Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
Thing is, when i opened the editor, obviously i had to change every weapon spot in the game since the id was changed.Ed the Bat wrote:Can't say I understand why, but very well. I can work around that with a patch. What I can't work around is the KEYCONF lump that clears playerclasses. That's a console command, so there's nothing I can do to patch over it.
I'd suggest you to wait until this mod reaches its final version, you could help me cleanup stuff and it would be easier for me to change things like that
Reposting this since the page changed
Batandy wrote:
Spoilers, and no, it's not just a plain boring icon of sin
- Ed the Bat
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
No, you didn't. I already did that for you. In SLADE, it took all of two minutes.Batandy wrote:Thing is, when i opened the editor, obviously i had to change every weapon spot in the game since the id was changed.
Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
I meant Gzdoom Builder, the weapons appeared as ? marks with just the tidEd the Bat wrote:No, you didn't. I already did that for you. In SLADE, it took all of two minutes.Batandy wrote:Thing is, when i opened the editor, obviously i had to change every weapon spot in the game since the id was changed.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
I can't explain that. They should've shown up as the vanilla Doom weapons. Such as this spot in Happy Gardens where the Over-Under is found:
Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
I'm currently scripting the ending, i'm sad lol
- Captain J
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]
hope it's same as a SMB64's, showing the stages that all-cleared and eating or making a cake at the end.
Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]
With all the main levels done, i think it's time to improve the hub (I'm also adding the extra areas)
Last edited by Batandy on Thu Aug 07, 2014 11:37 am, edited 1 time in total.
- Tormentor667
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Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]
You are doing so well Batandy, I can't wait anymore to ply this piece of instand cacoward
- Captain J
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Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]
hope some of extra areas are full o' secrets!
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Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]
You should use stacked sectors to make the top of the castle look more imposing.
Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]
Dat moment when you get a comment by Scuba SteveScuba Steve wrote:You should use stacked sectors to make the top of the castle look more imposing.
Anyway, it's a great idea, i'll give it a try for sure!
Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]
I really can't wait for the finished game now. I love the juxtaposition of the Mario aesthetic and Doom. Inspired stuff.*
*yes, I know there have been Mario maps before now but nothing anywhere near this.
*yes, I know there have been Mario maps before now but nothing anywhere near this.
Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]
WIP
Stacked sectors, like Scuba Steve said, i'm also going to add some texture decals like windows and flag props
Stacked sectors, like Scuba Steve said, i'm also going to add some texture decals like windows and flag props
Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]
Aight, done.
There's a small fps drop when looking at a certain direction, which is caused by the stacked sector's line horizons, but nothing too serious