Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Batandy » Sat Jul 26, 2014 4:30 am

Image
Image
Image
Image
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby TheBadHustlex » Sat Jul 26, 2014 4:33 am

I like your style of making clouds.
It would be quite cool if they had some kind of splash-type that spawns a little puff-cloud when you walk on them.
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Batandy » Sat Jul 26, 2014 4:37 am

TheBadHustlex wrote:I like your style of making clouds.
It would be quite cool if they had some kind of splash-type that spawns a little puff-cloud when you walk on them.

Heh, map's not mine, my friend, Duke_Nume is working on it, but thanks, i'll tell him.

the puff effect would be cool, i guess it has to be done with the TERRAIN lump, right?
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Captain J » Sat Jul 26, 2014 6:20 am

it is, download and combining enjay's terrain would be easiset way to handle it.
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Batandy » Mon Jul 28, 2014 5:18 am

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Image

Both maps completed!
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Batandy » Wed Jul 30, 2014 1:30 pm

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The clock is ticking...
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Captain J » Thu Jul 31, 2014 4:06 am

i smell final boss much.
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby SkinlessSacks » Thu Jul 31, 2014 4:40 am

Nice mod there, how's the progress?
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Doomguy5th » Thu Jul 31, 2014 3:33 pm

Batandy wrote:Image
nuff' said


Hmmmmm... This should be rated "T" for TEEN! Kids can't handle violence with guns! LOL!

But seriously, when is the next beta coming out (don't worry, I can wait!)? I'm finishing these betas like crazy! First, I played it normally, then with Brutal Doom (WAT?! Why?!), next with Samsara, and sadly this mod is not compatible with Russian Overkill :( .

Really like this mod, and that ghost house it really challenging (actually, I almost laughed too hard at that level). The Gargoyle has an astonishing amount of health too! The coins system is amazing too! I just love this mod by alot! I would love to see more of this!
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Batandy » Fri Aug 01, 2014 12:49 am

Well, let's say that the main game's almost complete, i'm doing the final level, still need to do some extra secret levels like "Dejavù Challenge"
After i'll complete the final boss and add a credit sequence, i'll add another area that requires gold coins to unlock the additional levels, same thing for "observatory", that will include the hardest levels of the game
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Ed the Bat » Fri Aug 01, 2014 12:50 am

What a long, strange trip it's been. I'm almost a little sad to see it coming to an end. :)
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Batandy » Fri Aug 01, 2014 5:39 am

Ed the Bat wrote:What a long, strange trip it's been. I'm almost a little sad to see it coming to an end. :)

Oh well, it's not over yet, the main game will be completed, but i'll continue to make extra maps for a while, i'm also still accepting user made levels, so it'll take a while to completely release the final version (not counting the post-release revisions and improvements)
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Captain J » Fri Aug 01, 2014 11:08 am

hope there's a lot's of volunteers to contribute some of their hand-made beautiful maps! either easter-egg or non-stop action seriousnesses, it doesn't matter as long it has many of them.
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Ed the Bat » Sat Aug 02, 2014 6:11 pm

I've just noticed several of the fixes I applied to make this mod-friendly were undone with Beta 1.6.5... will these be re-added when the final version comes out?
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Re: DooM : The Golden Souls [Beta 1.6.5][BANANA BARRELS!]

Postby Batandy » Sun Aug 03, 2014 12:11 pm

Ed the Bat wrote:I've just noticed several of the fixes I applied to make this mod-friendly were undone with Beta 1.6.5... will these be re-added when the final version comes out?

Yeah, sorry but the weapons will keep their own unique id,I'd prefer it this way


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Spoilers, and no, it's not just a plain boring icon of sin
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