Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Batandy » Wed May 01, 2013 5:31 am

Captain J wrote:so what's energy weapons are count?
two of them just like a valilla doom?

I will not follow the original doom weapons set
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Captain J » Wed May 01, 2013 5:44 am

so what counts of energy weapons could be?
if there's too many of them, it will ruin the game balance.
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Batandy » Wed May 01, 2013 6:17 am

Captain J wrote:so what's energy weapons are count?
two of them just like a valilla doom?

I said i'll not follow the original weapon set, so i don't know, right now only one beam-like weapon is planned.


Image
Introducing... crabs.
Yep, crabs.
These small creatures wander around aimlessy, just don't get too close, they'll get angry and they'll start following you.

Also i've reduced the rocket's speed, so it's easier to complete Vanilla Hills and the secret map
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Captain J » Wed May 01, 2013 6:32 am

if crab does kill monsters, i'll spawns a lot's of angry crap to kill myself.
heheh..really want to do this.
monsters from the sea, i think giant hermit crab will does that.

by the way, are you going to put little creatures at whole maps that includes a nature themed?
that's going to be a more realistic and cruel if i can kill those things...:)
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Scuba Steve » Wed May 01, 2013 6:45 pm

20 years of Doom modding and my legacy is a poster of me being a 'whiny bitch' and impsex.
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby zrrion the insect » Wed May 01, 2013 7:03 pm

Is impsex realy such a bad legacy?
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Captain J » Thu May 02, 2013 2:03 am

Scuba Steve wrote:20 years of Doom modding and my legacy is a poster of me being a 'whiny bitch' and impsex.
Y U NO cacocock? :(
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Tapwave » Thu May 02, 2013 4:15 am

Batandy wrote: just don't get too close, they'll get angry and they'll start following you.

"RAR MUST SHANK SHAMINO DOOMGUY"
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Princess Viscra Maelstrom » Thu May 02, 2013 8:31 am

if this isn't the song played during that stage i'm gonna be disappointed.
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Captain J » Thu May 02, 2013 8:35 am

Super star Saga! my good ol' childhood! :D
please batandy, plz add this song!
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Minigunner » Thu May 02, 2013 8:52 am

I hope the islands are simply floating on the water.
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Batandy » Thu May 02, 2013 12:04 pm

Minigunner wrote:I hope the islands are simply floating on the water.

Nope, you can swim, exploring the sea bottom is the only way to find all the red coins
Image

Aaand... i've already chosen a music for this map, for now i'm avoiding GBA's music, since it sounds too "noisy"
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby HexaDoken » Thu May 02, 2013 12:18 pm

Am I the only guy who noticed that you can re-enter the first map after collecting the golden soul - and then you would be unable to escape it unless you found the secret exit?
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Tapwave » Thu May 02, 2013 12:21 pm

Speaking of the first map, i think it's really lacking in the pistol ammo and health department.
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Batandy » Thu May 02, 2013 12:24 pm

HexaDoken wrote:Am I the only guy who noticed that you can re-enter the first map after collecting the golden soul - and then you would be unable to escape it unless you found the secret exit?

You can go back just by pressing E in front of the painting at the spawn, and you can do it at any time
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