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Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 7:27 am
by insightguy
sooooo..............what's the chaingun replacement?

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 8:05 am
by Batandy
insightguy wrote:sooooo..............what's the chaingun replacement?

Still need to think about it, for now i'm making an AK47, using worrior's AK sprites, which are really good. I just need to make some reloading sprites

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 8:24 am
by insightguy
try the one weasel used in terrorists!

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 10:04 am
by Captain Red
Why not this ballin' Tommy gun that's been floating about for years? It'd fit with the rest of your weapon selection. Not sure what you'd do for reload animations though.

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 10:23 am
by wildweasel
insightguy wrote:try the one weasel used in terrorists!

I'd actually recommend he didn't; not because I don't want him to, but because his existing weapons are centered, and the AK is angled.

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 11:04 am
by Batandy
Image
Managed to make a reload animation for it, time to add this beauty in the first post!

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 11:19 am
by Tormentor667
This is awesome :)

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 12:51 pm
by Ral22
Definitely a unique project. I knew a project within the Super Mario 64/Banjo Kazooie collectathon/hub realm would show up eventually.

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 1:07 pm
by Captain Ventris
Looks great so far. Smooth gunplay. If you intend to have levels able to be revisited, make sure to maximize the potential to explore. I did like the nontraditional ways you had to get around in the maps. It has a definite unique sense of gameplay. Can't wait.

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 2:00 pm
by CeeJay
This looks like fun!

Where did that revolver come from or did you make it yourself?

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 2:40 pm
by Batandy
CeeJay wrote:This looks like fun!

Where did that revolver come from or did you make it yourself?

I made it by myself, by model ripping a colt python model i've downloaded

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 4:59 pm
by Pisstepank
50 round per mag for the ak47 is a bit too much i think :p

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 5:07 pm
by Sergeant_Mark_IV
Very beautiful level design! Is this Zandronum-compatible? It makes me want to play it on coop.

Only thing I dislike is the start of the shotgun reload animation. It seems really unnecessary.

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 5:10 pm
by Nash
Spoiler:


May I ask how high is the ceiling in this shot, and how high is the door texture? I like how everything feels "realistic" in this.

Awesome project, too! Can't wait to play this. It's so good to see colourful cheery Doom mods for a change.

Re: DooM : The Golden Souls

PostPosted: Wed Jan 02, 2013 9:19 pm
by Captain Ventris
If you need some Decorate work, or playtesting or what not, I'd be glad to help.