Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Re: DooM : The Golden Souls

Postby insightguy » Wed Jan 02, 2013 7:27 am

sooooo..............what's the chaingun replacement?
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Re: DooM : The Golden Souls

Postby Batandy » Wed Jan 02, 2013 8:05 am

insightguy wrote:sooooo..............what's the chaingun replacement?

Still need to think about it, for now i'm making an AK47, using worrior's AK sprites, which are really good. I just need to make some reloading sprites
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Re: DooM : The Golden Souls

Postby insightguy » Wed Jan 02, 2013 8:24 am

try the one weasel used in terrorists!
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Re: DooM : The Golden Souls

Postby Captain Red » Wed Jan 02, 2013 10:04 am

Why not this ballin' Tommy gun that's been floating about for years? It'd fit with the rest of your weapon selection. Not sure what you'd do for reload animations though.
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Re: DooM : The Golden Souls

Postby wildweasel » Wed Jan 02, 2013 10:23 am

insightguy wrote:try the one weasel used in terrorists!

I'd actually recommend he didn't; not because I don't want him to, but because his existing weapons are centered, and the AK is angled.
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Re: DooM : The Golden Souls

Postby Batandy » Wed Jan 02, 2013 11:04 am

Image
Managed to make a reload animation for it, time to add this beauty in the first post!
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Re: DooM : The Golden Souls

Postby Tormentor667 » Wed Jan 02, 2013 11:19 am

This is awesome :)
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Re: DooM : The Golden Souls

Postby Ral22 » Wed Jan 02, 2013 12:51 pm

Definitely a unique project. I knew a project within the Super Mario 64/Banjo Kazooie collectathon/hub realm would show up eventually.
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Re: DooM : The Golden Souls

Postby Captain Ventris » Wed Jan 02, 2013 1:07 pm

Looks great so far. Smooth gunplay. If you intend to have levels able to be revisited, make sure to maximize the potential to explore. I did like the nontraditional ways you had to get around in the maps. It has a definite unique sense of gameplay. Can't wait.
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Re: DooM : The Golden Souls

Postby CeeJay » Wed Jan 02, 2013 2:00 pm

This looks like fun!

Where did that revolver come from or did you make it yourself?
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Re: DooM : The Golden Souls

Postby Batandy » Wed Jan 02, 2013 2:40 pm

CeeJay wrote:This looks like fun!

Where did that revolver come from or did you make it yourself?

I made it by myself, by model ripping a colt python model i've downloaded
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Re: DooM : The Golden Souls

Postby Pisstepank » Wed Jan 02, 2013 4:59 pm

50 round per mag for the ak47 is a bit too much i think :p
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Re: DooM : The Golden Souls

Postby Sergeant_Mark_IV » Wed Jan 02, 2013 5:07 pm

Very beautiful level design! Is this Zandronum-compatible? It makes me want to play it on coop.

Only thing I dislike is the start of the shotgun reload animation. It seems really unnecessary.
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Re: DooM : The Golden Souls

Postby Nash » Wed Jan 02, 2013 5:10 pm

Spoiler:


May I ask how high is the ceiling in this shot, and how high is the door texture? I like how everything feels "realistic" in this.

Awesome project, too! Can't wait to play this. It's so good to see colourful cheery Doom mods for a change.
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Re: DooM : The Golden Souls

Postby Captain Ventris » Wed Jan 02, 2013 9:19 pm

If you need some Decorate work, or playtesting or what not, I'd be glad to help.
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