Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Re: DooM : The Golden Souls [Beta 1.0][Draw Ads for Map05!-

Postby Matt » Wed Feb 27, 2013 1:23 am

Shouldn't be too huge a problem given the RNG is applied in every attack and damage, and it's not like you're at all likely to hit exactly the same way every single time up to that level.
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Re: DooM : The Golden Souls [Beta 1.0][Draw Ads for Map05!-

Postby DoomRater » Wed Feb 27, 2013 8:53 am

I kinda noticed the problem in Action Doom 2's casino and was able to easily predict how much money I should put in the slots. Reloading the save and andering arond didn't affect the outcome at all so I wonder if taking damage or using a weapon will?
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Re: DooM : The Golden Souls [Beta 1.0][Draw Ads for Map05!-

Postby Captain J » Wed Feb 27, 2013 10:16 am

then if you load the game once, then you'll lose your tube!
most best melee weapon in action doom 2! also it's a nonsance weapon too.
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Re: DooM : The Golden Souls [Beta 1.0][Draw Ads for Map05!-

Postby Rayd3r » Thu Mar 28, 2013 9:34 pm

Hey this mod looks fantastic! Love the sm64 hub theme in the beta, that's something I haven't quite seen before in a Doom/Zdoom mod. I see it's been a while since the last post you've made, so I hope this mod isn't dead! Keep up the good work Batandy, I really look forward to seeing more.
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Re: DooM : The Golden Souls [Beta 1.0][Draw Ads for Map05!-

Postby Batandy » Fri Mar 29, 2013 3:24 am

Rayd3r wrote:Hey this mod looks fantastic! Love the sm64 hub theme in the beta, that's something I haven't quite seen before in a Doom/Zdoom mod. I see it's been a while since the last post you've made, so I hope this mod isn't dead! Keep up the good work Batandy, I really look forward to seeing more.

Don't worry, it's not dead, i'm just taking a break in order to continue the Retro Encounter. Having multiple project helps me to keep me motivated
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Re: DooM : The Golden Souls [Beta 1.0][Draw Ads for Map05!-

Postby scalliano » Fri Mar 29, 2013 7:20 pm

Dammit, I really should check the dates on posts before I engage in shameless pimpage. Thought this was a recent update, turns out I'm a month behind :/ Good to see the progress all the same!
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Re: DooM : The Golden Souls [Beta 1.0][Draw Ads for Map05!-

Postby Captain J » Fri Mar 29, 2013 11:19 pm

deserves add it.
:wub:
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Re: DooM : The Golden Souls [Beta 1.0][Draw Ads for Map05!-

Postby Batandy » Sat Mar 30, 2013 2:51 am

scalliano wrote:Dammit, I really should check the dates on posts before I engage in shameless pimpage. Thought this was a recent update, turns out I'm a month behind :/ Good to see the progress all the same!

Well, even if this is a month old, i still accept new ads for the game
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I'm Back

Postby Batandy » Mon Apr 29, 2013 9:52 am

Image

Back
On
Track

After these 2 months dedicated to Retro Encounter (give it a try!), it's time to get back on my newest project.
What you see in the picture is a very wip shot of a new level, Sorbetto beach, a small archipelago set in the middle of the sea!
You might be wondering "But, Batandy, what about the forest and the stadium?", well, the answer is that the forest level will be the final level of the first area, with the boss encounter and such, while the stadium will not be included in the early levels, it's too unique and gameplay-changing to add it so soon.
Last edited by Batandy on Mon Apr 29, 2013 11:29 am, edited 1 time in total.
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Captain J » Mon Apr 29, 2013 9:53 am

good grief, welcome back! :D
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Tormentor667 » Tue Apr 30, 2013 3:28 am

Awesome :) The sky looks like a ripped sky from Mario Kart Super Circuit :)
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Batandy » Wed May 01, 2013 4:45 am

Image
Say hello to the portable cannon!
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Captain J » Wed May 01, 2013 5:08 am

if that's a replacement of the bfg, there's no variants of BFG weapons, right? or some plasma, laser weapons too?
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Batandy » Wed May 01, 2013 5:13 am

Captain J wrote:if that's a replacement of the bfg, there's no variants of BFG weapons, right? or some plasma, laser weapons too?

It's a rocket launcher replacement, it's not overpowered
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Re: DooM : The Golden Souls [Beta 1.0][Back on Track!]

Postby Captain J » Wed May 01, 2013 5:21 am

so what's energy weapons are count?
two of them just like a valilla doom?
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