You need to set your sound to OpenALLaser Pineapple wrote: 1) The boss music for the castlevania-esque level was missing
2) The same for the final boss music, it was missing
3) There was no music in the credits sequence
Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- QuakedoomNukem Cz
- Posts: 235
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- Location: Smržovka; Czech Republic
Re: DooM : The Golden Souls [Definitive Edition Released!]
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- Posts: 4
- Joined: Fri Mar 24, 2017 1:59 pm
Re: DooM : The Golden Souls [Definitive Edition Released!]
Works fine on the latest Gzdoom build. Are you sure you are loading the DOOM 2 wad properly?
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- Posts: 4
- Joined: Fri Mar 24, 2017 1:59 pm
Re: DooM : The Golden Souls [Definitive Edition Released!]
I've found the issue, GZDOOM connexted DOOM.WAD and not DOOM2.wad.
PS, is it supposed to use rocket jumping in Happy Gardens? Also in Lucy in the Sky with Coins, I can't get one of the red coins without rocket jumping.
PS, is it supposed to use rocket jumping in Happy Gardens? Also in Lucy in the Sky with Coins, I can't get one of the red coins without rocket jumping.
Re: DooM : The Golden Souls [Definitive Edition Released!]
No, you're not supposed to do rocket jumps in the mod, i mean you're free to do it but you'll probably break stuffnonexistentboy wrote:I've found the issue, GZDOOM connexted DOOM.WAD and not DOOM2.wad.
PS, is it supposed to use rocket jumping in Happy Gardens? Also in Lucy in the Sky with Coins, I can't get one of the red coins without rocket jumping.
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- Joined: Fri Mar 24, 2017 1:59 pm
Re: DooM : The Golden Souls [Definitive Edition Released!]
Where is the end here? Map "Thank you"? I can't see any exit in this map, I can only return to Mansion.
Re: DooM : The Golden Souls [Definitive Edition Released!]
That's the last level, have you got the golden soul?nonexistentboy wrote:Where is the end here? Map "Thank you"? I can't see any exit in this map, I can only return to Mansion.
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- Posts: 4
- Joined: Fri Mar 24, 2017 1:59 pm
Re: DooM : The Golden Souls [Definitive Edition Released!]
Yes, I have 20 golden souls and I returned to Mansion near the entrance to the last map (this entrance is directly behind me). Is that all?
Re: DooM : The Golden Souls [Definitive Edition Released!]
Yes, that's allnonexistentboy wrote:Yes, I have 20 golden souls and I returned to Mansion near the entrance to the last map (this entrance is directly behind me). Is that all?
Re: DooM : The Golden Souls [Definitive Edition Released!]
I get an issue where if I save, GZDoom will either not respond or crash immediately.
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- Posts: 8
- Joined: Tue May 23, 2017 8:15 pm
Re: DooM : The Golden Souls [Definitive Edition Released!]
Try the latest GZDoom build from here: https://devbuilds.drdteam.org/gzdoom/ if you're still having issues maybe it has to do with the location of your GZDoom folder?HyperLuke wrote:I get an issue where if I save, GZDoom will either not respond or crash immediately.
Re: Doom: The Golden Souls ["Even More Definitive Edition" O
Initially just a minor hotfix to add full compatibility to Gzdoom 3.0, this update is now a full fledged weapon balance patch that smooths out the gameplay of the mod radically!
Full Version 1.4
Download: http://www.mediafire.com/file/n0ndh842d ... ll_1.4.pk3
Code: Select all
Doom: The Golden Souls 1.4 "Even More Definitive Edition"
-Gzdoom 3.0 compatibility fixes (Hud not displaying correctly)
-Fixed Missing Music
-Added Title Screen Music (Kept you waiting huh?)
Maps:
-MAP06 - Daring Desert
*Removed Blot in quicksand (replaced with a medkit)
-MAP13 - Lucy In The Sky With Coins
*Changed a red coin spot (Yeah i'm talking about THAT red coin)
Weapons:
-Buffed Fist
*Faster punch, same damage as before.
-Buffed Revolver
*Raised Damage from 9 to 11
-Buffed Over and Under Shotgun
*Slightly slower rate of fire
*Faster Reload
*Improved animation
-Buffed Autoshotgun
*Faster Reload
-Buffed Cannon
*Direct hit damage raised from 20 to 22
*Rockets now gradually gain extra speed
-Buffed Spikegun
*Faster rate of fire
Re: Doom: The Golden Souls ["Even More Definitive Edition" O
Yeah the weapons were really unbalanced before. I don't think I ever used the nailgun thing.
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- Posts: 141
- Joined: Sun Apr 04, 2010 9:36 pm
Re: Doom: The Golden Souls ["Even More Definitive Edition" O
I had my eyes on this mod many years back, and I finally got around to playing it. I had a ton of fun with it (100%'d everything), and I look forward to the sequel! I've noticed a bug in the latest release though: the music in Space Ghost House abruptly stops playing after a few minutes, and the only workaround I have is to do the snd_reset command once it happens.
Apologies for the bump, by the way. =w=;
Apologies for the bump, by the way. =w=;
Re: Doom: The Golden Souls ["Even More Definitive Edition" O
Thanks for playing, the music stops because there's a bug in the official release of Gzdoom 3.1.0 regarding mp3 loops, it has been fixed in the dev builds https://devbuilds.drdteam.org/gzdoom/Soul Sucka wrote:I had my eyes on this mod many years back, and I finally got around to playing it. I had a ton of fun with it (100%'d everything), and I look forward to the sequel! I've noticed a bug in the latest release though: the music in Space Ghost House abruptly stops playing after a few minutes, and the only workaround I have is to do the snd_reset command once it happens.
Apologies for the bump, by the way. =w=;