Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Ed the Bat » Thu Jul 03, 2014 5:39 pm

I'd rather cut a pie with a tool that can actually open .pk3 pies and create ACS libraries... and this metaphor completely fell apart on me.
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Captain J » Fri Jul 04, 2014 1:20 am

i see, if XWE is a fork, then i'm using a salad knife to cut the pie; slumped. and this is going to be a good timing for pickup a better knife to cut those pies 'n mix it up into good-looking shape, batandy.
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Batandy » Fri Jul 04, 2014 4:36 am

Image
New stuff
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Captain J » Fri Jul 04, 2014 5:46 am

DONGGUY IN DONG COUNTRY, do want. and i hope those bananas are replacing a health bonus or coins!
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Batandy » Fri Jul 04, 2014 6:49 am

Image
Spawn
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Project Dark Fox » Fri Jul 04, 2014 8:01 am

Nice! You know, I should probably try your beta here, the screenshots have impressed me thus far.
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Batandy » Sat Jul 05, 2014 3:00 am

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Explosive barrels yay
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Captain J » Sat Jul 05, 2014 3:52 am

most common explosive things since doom.
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Combine_Kegan » Sat Jul 05, 2014 4:57 am

as someone who's picked up this mod on and off as it's been developed, I want to say that I love the level design and music. You've perfectly captured the feeling of "What if Doom was a Mario game" perfectly, but the weapons still feel a little off-putting.

If I may make a small suggestion for the revolver at least? Give it infinite reloads, and an option to fan the hammer for rapid fire but at the cost of accuracy. It would be nice to have a fallback weapon as ammo feels scarce at times.
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Jimmy » Sat Jul 05, 2014 8:41 am

Hoping to stream this sometime soon like I promised. I've played through the first couple of levels and while I like what I'm seeing so far a lot, I have a few concerns about the gameplay balance.

Combine_Kegan: Good suggestion, I concur.
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Princess Viscra Maelstrom » Sat Jul 05, 2014 9:30 am

i do remember feeling pretty "hunted" in a few levels of this mod in previous betas, particularly the beach level, because it was a huge, open-ended level with monsters coming at you from everywhere. felt a bit overwhelming. maybe i should try the new beta and see how it's like.
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Batandy » Tue Jul 15, 2014 5:08 am

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It wouldn't be a DKC inspired map without tunnels and mines
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Captain J » Tue Jul 15, 2014 5:44 am

also, would be nice if this map has a ape-load of balloons 'n bananas!
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Scripten » Tue Jul 15, 2014 10:43 am

So do the bananas just act as an alternate sprite for coins?
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Re: DooM : The Golden Souls [Beta 1.6.5][AW YES!]

Postby Tormentor667 » Tue Jul 15, 2014 10:57 am

Oh my god <3
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