Doom: The Golden Souls ["Even More Definitive Edition" OUT!]

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Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]

Postby Batandy » Wed Aug 13, 2014 5:33 am

Image
Testing some new assets
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Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]

Postby Captain J » Wed Aug 13, 2014 7:44 am

looking hella good so far, also i really like those details on trees 'n plants(well, also BG, too. but i don't wanna tell about it, though.)!
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Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]

Postby Average » Wed Aug 13, 2014 12:13 pm

Great stuff as always. Between this project and Hocus it's a great time to like colour in your WADs!

Will this be an IWAD once it's finished? I'd be interested to see if others could make maps in this style... :)
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Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]

Postby xenoxols » Wed Aug 13, 2014 12:25 pm

It cant be an IWAD because it uses modified doom resources.
EDIT: I mean, legally.
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Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]

Postby Mav3rick » Wed Aug 13, 2014 1:12 pm

hey about the secret or special levels, they will be available from start or they will be unlock after end the main campain? i do hope they no come as DLC :P
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Re: DooM : The Golden Souls [Pre-Release is Out!!!]

Postby Batandy » Thu Aug 14, 2014 12:07 pm

Image
Pre-Release version is out!


Download: http://www.mediafire.com/download/ha8r6 ... ase_v2.pk3
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Re: DooM : The Golden Souls [Beta 1.6.5][THE END IS NEAR]

Postby Gez » Thu Aug 14, 2014 12:13 pm

Pre-release avaiable now!
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Re: DooM : The Golden Souls [Pre-Release is Out!!!]

Postby Ed the Bat » Thu Aug 14, 2014 3:18 pm

Question: why does every gun have the NOAUTOAIM flag? Shouldn't it be the user's choice whether or not to use autoaim?

I also noticed the map for Jolly Jungle gives it the title of "Creepy Chateau". Surely, this is an error?
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Re: DooM : The Golden Souls [Pre-Release is Out!!!]

Postby Cryomundus » Thu Aug 14, 2014 9:24 pm

Got a crash to desktop when attempting to save in Starry Night. I was playing this on GZDoom 1-8-06.

The console showed this btw.

Spoiler:


Saving outside the level is fine, but not inside it.

Also, I sometimes get this while playing.

Spoiler:
Last edited by Cryomundus on Thu Aug 14, 2014 9:32 pm, edited 1 time in total.
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Re: DooM : The Golden Souls [Pre-Release is Out!!!]

Postby Ed the Bat » Thu Aug 14, 2014 9:27 pm

Could be an engine error. Try something newer and see if the problem persists.
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Re: DooM : The Golden Souls [Pre-Release is Out!!!]

Postby Cryomundus » Thu Aug 14, 2014 9:37 pm

Yep. It was a engine error. Used the newest build and I could save within the level just fine. Dunno yet about the 2nd thing I added to my post yet, though time will tell with that one.

Edit: And I got the same crash to desktop. This time while making a new save. I could save over existing files, but apparently I cannot make new saves.

Played with gzdoom-G1.9pre-790-gc30cfb3 in the level "Lucy In The Sky With Coins"

Spoiler:
Last edited by Cryomundus on Thu Aug 14, 2014 10:35 pm, edited 1 time in total.
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Re: DooM : The Golden Souls [Pre-Release is Out!!!]

Postby Captain J » Thu Aug 14, 2014 10:31 pm

righteously redical, my bump could be help for anyone who waited for this moment to play it at last! :D
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Re: DooM : The Golden Souls [Pre-Release is Out!!!]

Postby Cryomundus » Thu Aug 14, 2014 10:38 pm

And got a different crash this time, though this was after buying a mega armor and re-entering the level "Lucy In The Sky With Coins". It just does not like saving for me.

Spoiler:


Also found some oddities while playing but I'll post those once I'm done.

Edit: For the record, I really, really like this, otherwise I wouldn't keep playing with how often it crashes for me. :D

Edit2: And now a crash with my first save deleted, again with a "Could not realloc bytes" error. Good thing I like multiple saves. This is a weird one tho, never had a save disappear on me. All in "Lucy In The Sky With Coins", btw.
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Re: DooM : The Golden Souls [Pre-Release is Out!!!]

Postby dukenume » Fri Aug 15, 2014 12:45 am

Hi there, i must say you tend to crash a lot during saves because that map was really "intensive". May i have a screenshoot of the exact position where you save and the game crashes? Also, what are your PC Specs, i can save in all spots on that map with a dual core, 2 gb of ram and a crappy gpu.
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Re: DooM : The Golden Souls [Pre-Release is Out!!!]

Postby Batandy » Fri Aug 15, 2014 1:05 am

Ed the Bat wrote:Question: why does every gun have the NOAUTOAIM flag? Shouldn't it be the user's choice whether or not to use autoaim?

I also noticed the map for Jolly Jungle gives it the title of "Creepy Chateau". Surely, this is an error?

Weird, i just tested jolly jungle and it works fine... i'll check all the scripts later just to be sure
The game is meant to be played without autoaim, so i enabled that flag

Could not realloc bytes happens with big maps when the engine's out of memory to save the game, load etc.
Please make sure to have the latest Gzdoom dev build from http://devbuilds.drdteam.org/gzdoom/

If the problem persists, please tell me what map are you running when it crashes,the dev version of Gzdoom you're using, any particular spot, any particular fps drop, anything could help so i can edit stuff out, optimize all the maps

Cryomundus wrote:And got a different crash this time, though this was after buying a mega armor and re-entering the level "Lucy In The Sky With Coins". It just does not like saving for me.


Please can you tell me your pc specs? i'm expecially talking about ram. I've tested the mod with 16GB of ram, and a friend of mine with a 2GB ram pc,this is a pretty heavy mod, so it could have some errors on lower end pcs
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