GBA Doom TC

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GBA Doom TC

Postby GFD » Sun Dec 23, 2012 8:26 pm

I don't know why I made this. Download.
For a list of what this changes, see this or this for a general idea.
Deathmatch levels are MAP25-MAP32.
Created with the help of gbadhack.zip by Kaiser and gbadoom.exe by kgsws-CZ.

GBA Doom did not have fog, but allowed you to choose between "dynamic" or "static" lighting. The former is emulated in GZDoom by default, but cannot be emulated in ZDoom as I've found no way to disable the fog in the software renderer. Instead, ZDoom can emulate the "static" lighting option by using the provided COLORMAP.lmp.

Screens:
Spoiler:

Some things from the GBA port cannot be emulated in zdoom:
Spoiler: Unemulatable
Last edited by GFD on Sun Mar 30, 2014 3:30 pm, edited 7 times in total.
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Re: [WIP] GBA Doom TC

Postby armymen12002003 » Mon Dec 24, 2012 12:26 am

can u upload this to mediafire plz i really wanna try this
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Re: [WIP] GBA Doom TC

Postby Average » Mon Dec 24, 2012 5:20 am

Cool! I have a real soft spot for the GBA games. I just wish I could play some wads on my real GBA games!
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Re: [WIP] GBA Doom TC

Postby Flynn Taggart » Tue Dec 25, 2012 10:01 pm

I've been doing the exact same thing but your attempt to emulate the GBA is a little bit better than mine from what I can see.

Also, If you want the Invulnerability sphere to have a blue screen, use this:

Code: Select allExpand view
Actor GBAInvulnerabilitySphere : InvulnerabilitySphere Replaces InvulnerabilitySphere
{
   +BRIGHT
   Powerup.Color "ABABFF", 0.2
}


(the 0.2 indicates translucency)
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Re: [WIP] GBA Doom TC

Postby GFD » Tue Dec 25, 2012 10:35 pm

Ah, I forgot about the change to the invulnerability sphere - thanks!
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Re: GBA Doom TC

Postby GFD » Thu Jun 13, 2013 4:25 pm

Finally finished this thing - updated the first post.
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Re: GBA Doom TC

Postby Death Egg » Thu Jun 13, 2013 7:18 pm

I was wanting to see someone do this after PSX Doom. Now we need 32X Doom, SNES Doom, Jaguar Doom, 3DO Doom, Saturn Doom, and whatever else Doom was officially ported to be ported to Zdoom, too. (And/or other source ports as well)

EDIT: Game breaking bug: On House of Pain, the door is a Blue Card Door, but the key is a Blue Skull, and it will not open. You have to noclip past this part. Same with Red Card Door/Red Skull Key.
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Re: GBA Doom TC

Postby LiverMore » Fri Jun 14, 2013 12:56 pm

gamefreakdude wrote:I don't know why I made this.

WTF?
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Re: GBA Doom TC

Postby GFD » Sat Jun 15, 2013 10:30 am

Wow, get this: in the original GBA game, those doors say they require keycards and are marked as keycard types, but will also accept skull keys. GBA Doom really never ceases to amaze me.
Fixed that.
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Re: GBA Doom TC

Postby Hellser » Sat Jun 15, 2013 12:01 pm

gamefreakdude wrote:Wow, get this: in the original GBA game, those doors say they require keycards and are marked as keycard types, but will also accept skull keys. GBA Doom really never ceases to amaze me.
Fixed that.


Fun fact, even DooM does that. DooM doesn't know the difference between a KeyCard and a SkullKey outside of the graphic. BooM later added the "This door can only be opened by a keycard". So the GBA behavior is correct to DooM v1.9 behavior.
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Re: GBA Doom TC

Postby GFD » Sat Jun 15, 2013 2:34 pm

Also a fun fact: GBA Doom will actually tell you if you need a skull key or a card key for a door, and actually re-purposes some Doom II specials explicitly as skull key door types.
So many weird things about that port.
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Re: GBA Doom TC

Postby Hellser » Sat Jun 15, 2013 6:45 pm

gamefreakdude wrote:Also a fun fact: GBA Doom will actually tell you if you need a skull key or a card key for a door, and actually re-purposes some Doom II specials explicitly as skull key door types.
So many weird things about that port.


Now, that's a fun fact. :P
Last edited by Hellser on Mon Jun 17, 2013 7:37 am, edited 1 time in total.
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Re: GBA Doom TC

Postby scalliano » Sun Jun 16, 2013 8:59 am

Death Egg wrote:I was wanting to see someone do this after PSX Doom. Now we need 32X Doom, SNES Doom, Jaguar Doom, 3DO Doom, Saturn Doom, and whatever else Doom was officially ported to be ported to Zdoom, too. (And/or other source ports as well)


SNES, Jag and 32x Doom have been done already.
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Re: GBA Doom TC

Postby born v12 » Sun Oct 06, 2013 5:23 am

Dude, please, give alternative download link to gba doom tc. I'm can't download with this site. help!
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Re: GBA Doom TC

Postby wolfman » Sun Oct 06, 2013 6:28 am

GBADoomTC.zip

All 5 files are in the zip.
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