Mortila (HEXEN MOD) [BETA 2.66 RELEASED]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Mortila.wad [BETA RELEASE]

Postby Whoah » Sun Jul 28, 2019 10:03 pm

ceriux wrote:hey guys i dragged the pk3 file over gzdoom and selected one of my doom wads and i get missing textures and sprites... also the color mapping seems to be all wrong? any help?

This mod is for HEXEN.WAD, not Doom
User avatar
Whoah
Confusion is my natural state
 
Joined: 13 Apr 2017
Location: I'm actually not 100% sure on that

Re: Mortila (HEXEN MOD) [BETA 2.66 RELEASED]

Postby BigProjectAlone » Wed Jun 16, 2021 8:28 pm

Little update on Mortila, i know people think it's dead and i understand why. But it's not i can guarantee that. It just slowed down because of work and also my other projects took all my free time.

I still work on it from time to time and decided to make it a Stand alone game. I'm also considering the idea to sell it. I still dont know about this, what would you think if i ask money for it in the final release? What's your opinion on this. I will update everything with my own stuff. I already replaced all textures and half of the sounds. All enemies will see an update as well since i learned 3d modeling i will give them all new models. I already beginning that too. And some are already done. Like the maulotaur and the giant golems for exemple.

It will be a lot of work but at the end it will worth it! I still have work to do on each maps. But i updated some of them already.

I will try to release a new beta soon maybe this year i hope. I will post update here when the beta will be released.

Thank you!! And for now here's some fresh screenshots and pictures of the new models i've done so far:

Maps:
Spoiler:


Enemies:
Spoiler:


Enemies gif:
Spoiler:
User avatar
BigProjectAlone
Boss
 
Joined: 21 Mar 2012
Location: canada

Re: Mortila (HEXEN MOD) [BETA 2.66 RELEASED]

Postby BROS_ETT_311 » Thu Jun 17, 2021 8:15 pm

I mean, not speaking for everybody here, but if it turns out anything like your work with Dismantled then hell yeah take my money.
User avatar
BROS_ETT_311
I've got somethin' and it goes thumpin' like this
 
Joined: 03 Nov 2017

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Red-Azurite and 7 guests