Spoiler:Another thing that could be helpful for players, is having certain places, such as writings on the wall or stuff like that, that give the player small hints to progress such as "The item of this temple was stolen by the people of that realm," or something like that. EDIT: Similar to the ones that appear in Hexen 2.
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I really liked the Water Temple, even though you need to backtrack a lot, the whole puzzle is concentrated in the same mapset, that is, the opening and closing of doors and finding the clock gears. I highly recommend you keep a similar structure with the other areas: Keep the puzzle contained within the Temple itself. Similar to Legend of Zelda, maybe you need an item to go in that's located in another place, but the things you need to clear the temple are all within itself; in this case, the temple emblem was located in the Disorder realm, but the temple items were all within the temple itself. That's really good as it gives you a sense of progress and accomplishment.
A small bug I found, is that at the gate where the two gear slots, right before level 5, I pressed one of the slots without having the gear and the "This looks like it needs something to work" text appeared. After I returned with the gear, it wouldn't work, and I couldn't use the gear at all. Also, I couldn't find out how to leave the chamber where the Victor's Torso was at, so I noclipped out.
Another difficulty I ran onto, was at the bottom of the waterfall. I couldn't figure out how to exit, after I picked up the Victor's head, and I couldn't manage to talk to the wizard down there. I simply used "Fly" to get over the ledge and then walk back to the Forest of the Witch.
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Other than that, I really liked the whole of the mod, and the maps are amazing, my favorite being the Darkness realm and Disorder realm. For the Darkness realm, I'd suggest the huge, ugly head to be some sort of guardian, or bossfight; it's just too cool not to be something you can kill. In the same realm, I liked the fight against... that three breasted lady whose name I can't remember, and the whole Castle of Illusion was a fun setpiece.
Another small bug in the Tranquil Forest, water realm, is that the exit for this map is placed not atop the bridge, but in the far wall, so I had to noclip to the bottom of the map to be able to return to the water castle.
As suggestions well, perhaps having a hidden shop or something that lets you spend your hidden coins.
Bosses for every realm. Because bosses are really cool, and fights for one's life are really fun. I really liked the giant boss fights too, the music of Shadow of the Colossus really added a lot of excitement to the fight.
Of course, more fleshing out of the other realms, so they take longer to explore and with stuff to find.
Finishing the Mortila temple, and the Sirena temple.
All in all, things that I think are already contemplated
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That's the way I used back to the top, but I didn't manage to find a way to reach the ledge without cheating. It was too high to reach, and there were no stairs, or climbable objects nearby.
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