[WIP] Supplice

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Re: [WIP] Supplice

Postby Graf Zahl » Tue Sep 22, 2020 6:55 am

Rachael wrote:This project is a long time coming with quite clearly tons and tons of work poured into it. I can't wait until it is done. :)



Same here.

But Twitter? Ugh... It's one of the sites I tend to avoid like the plague - right after Facebook.
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Re: [WIP] Supplice

Postby Cage » Fri Sep 25, 2020 7:09 am

Our plan is to post smaller but more frequent updates, anything major will be posted in the threads so don't worry. More location shots as well as monster concepts are coming.

Graf Zahl wrote:But Twitter? Ugh... It's one of the sites I tend to avoid like the plague - right after Facebook.


The reality is that even a project that is of the highest quality will be overlooked if the the public is not aware of it. Social media are the main promotion channels right now and it wouldn't be wise to ignore them, that's how things are now.
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Re: [WIP] Supplice

Postby NightFright » Fri Sep 25, 2020 12:32 pm

If it's standalone... will it be a commercial release or not? At this point I actually wouldn't mind if it was. Would have already paid for REKKR (and still would).
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Re: [WIP] Supplice

Postby Gez » Fri Sep 25, 2020 3:34 pm

A commercial release would require remaking the monster sprites from scratch, because last time I checked the resprites for classic monsters were based on the Doom 64 sprites. E.g. look at the demon here:
Cage wrote:Video clip of the minigun is up! :) Alt-fire is still wip, but I'm sure it will be very useful in-game as well as surprising!

Image
(Video Clip 720p)


If you want to help this project, please ReTweet:
https://twitter.com/CagesCorner/status/ ... 1989794816
Thank you!
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Re: [WIP] Supplice

Postby Mechadon » Fri Sep 25, 2020 3:53 pm

Gez wrote:A commercial release would require remaking the monster sprites from scratch, because last time I checked the resprites for classic monsters were based on the Doom 64 sprites.

Yup that is correct. There are lots of direct Doom assets that have been used as a base for new artwork. We're in the process of weeding out anything that's directly Doom related.

The project is essentially being reborn as something entirely new; that includes a new story/lore, new monsters, a couple new weapon behaviors (can't have a BFG obviously), new sounds, etc etc. It's going to be completely devoid of any Doom assets or direct Doom references. So while we don't really have an answer on whether it will be a commercial release, we're not ruling that out. Making it our own thing makes it that much easier to go the commercial release route.

By the way, the OP is obviously out-of-date now. I'll try to get that updated at some point when the project is in a more concrete state.
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Re: [WIP] Supplice

Postby Enjay » Fri Sep 25, 2020 4:26 pm

Honestly, that D64 demon looks amazing. It fixes everything that I don't like about the D64 sprites and keeps all the good stuff.
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Re: [WIP] Supplice

Postby Captain J » Fri Sep 25, 2020 11:10 pm

That chaingun looks super fantastic too. And yeah, D64 enemies might work with this kind of style.
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Re: [WIP] Supplice

Postby NightFright » Sat Sep 26, 2020 3:32 am

Whether this is going commercial or not, it looks like it's going to be great. This could be for Doom what Ion Fury was for Duke Nukem 3D. Maybe the comparison is inadequate and I am exaggerating, but all the material shown so far send out strong, positive signals.
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Re: [WIP] Supplice

Postby osjclatchford » Sat Sep 26, 2020 6:28 am

Mechadon wrote:
Gez wrote:A commercial release would require remaking the monster sprites from scratch, because last time I checked the resprites for classic monsters were based on the Doom 64 sprites.

Yup that is correct. There are lots of direct Doom assets that have been used as a base for new artwork. We're in the process of weeding out anything that's directly Doom related.

The project is essentially being reborn as something entirely new; that includes a new story/lore, new monsters, a couple new weapon behaviors (can't have a BFG obviously), new sounds, etc etc. It's going to be completely devoid of any Doom assets or direct Doom references. So while we don't really have an answer on whether it will be a commercial release, we're not ruling that out. Making it our own thing makes it that much easier to go the commercial release route.

By the way, the OP is obviously out-of-date now. I'll try to get that updated at some point when the project is in a more concrete state.
this makes me a little sad.
Was kinda into it as a new/parallel doom storyline.. also, So much good work done on the d64 imp, demon, hellknight etc... Will these simply be scrapped or released on the resources forum as free assets..?
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Re: [WIP] Supplice

Postby zrrion the insect » Sat Sep 26, 2020 9:01 pm

osjclatchford wrote:on the resources forum as free assets..?

I understand the sentiment but I feel like this question will answer itself in time, no need to pout about it just yet
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