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Re: [WIP] Supplice
Posted: Sat Sep 01, 2018 11:36 pm
by Captain J
Floating metal drones and a heavy auto shotgun... Sounds about right!
Re: [WIP] Supplice
Posted: Sun Sep 02, 2018 3:24 am
by Enjay
I haven't been paying much attention to how this has been going for a while and I'm just blown away by the work that's been done. It's looking amazing!
Re: [WIP] Supplice
Posted: Sat Sep 15, 2018 10:34 am
by Mechadon
Re: [WIP] Supplice
Posted: Sat Sep 15, 2018 11:24 am
by Vostyok
Maps like that justify delays.
And so pretty. I'm amazed you can get so much depth out of the limited pallette.
Re: [WIP] Supplice
Posted: Sat Sep 15, 2018 11:44 am
by Graf Zahl
Looks great.
How many linedefs are that?
Re: [WIP] Supplice
Posted: Sat Sep 15, 2018 7:00 pm
by DoomKrakken
Mechadon... I don't know why, but your mapping style just reminds me of places I've imagined (vaguely or not) in my mind... I know I've said it before, but it's still true. Those recent screenshots (especially 3rd row, left column) just triggered that in my mind again!
How many maps are done now?
Re: [WIP] Supplice
Posted: Sun Sep 16, 2018 11:32 am
by Mechadon
Thanks again for the kind words guys!
Graf Zahl wrote:Looks great.
How many linedefs are that?
Right now its at 24880 lines/43945 sides. That number probably won't change much, but it will increase slightly once I finish up the gameplay pass.
DoomKrakken wrote:How many maps are done now?
There's roughly 4 SP maps finished (2 are much older and I'm not sure if they will get used or not). I have 5 layouts blocked out and ready to populate. On the DM side there are 13 maps mostly finished and 18 bare layouts. Although the DM portion of the project is up in the air right now since we dropped Zandronum compatibility.
Re: [WIP] Supplice
Posted: Sun Sep 16, 2018 2:03 pm
by comet1337
Mechadon wrote:Although the DM portion of the project is up in the air right now since we dropped Zandronum compatibility.
internally done supplice dm map jam where dm maps get converted into sp maps :v
Re: [WIP] Supplice
Posted: Mon Sep 17, 2018 1:36 pm
by Mechadon
Heh, that might actually happen on some level. There are probably 3 or 4 relatively large DM layouts that I made that could be converted to SP with some extra work.
Actually what I would like to eventually do is stick with the DM pack idea, but with simplified versions of the weapons and powerups. I really love making DM maps and I would like to make use of all the awesome resources for a proper map set. This probably can't happen until most of the resources are in place and somewhat finalized. But its something I have my sights set on.
I'm not sure how COOP support is going to work though. The problem we had with Zandronum boiled down to it behind behind GZDoom in terms of features. Pillowblaster was having a really hard time getting certain things to work in it (and we also had no guarantee that things would work smoothly in an actual online environment). So we decided to just drop Zandro and go with pure GZDoom compatibility to keep things simpler.
Re: [WIP] Supplice
Posted: Sat Sep 22, 2018 2:31 pm
by Cage
Working hard or hardly working? Minigun turret in action
(Video Clip 720p)
If you want to help this project, please ReTweet:
https://twitter.com/CagesCorner/status/ ... 1672012800
Thank you!
Re: [WIP] Supplice
Posted: Sat Sep 22, 2018 3:17 pm
by comet1337
texas builder doomguy
Re: [WIP] Supplice
Posted: Sun Sep 23, 2018 7:51 am
by Gideon020
I'll be honest, I really *really* want the weapons and enemies as a seperate mod after release now that I've seen them in action.
Re: [WIP] Supplice
Posted: Thu Sep 27, 2018 9:03 am
by Cage
Gideon020 wrote:I'll be honest, I really *really* want the weapons and enemies as a seperate mod after release now that I've seen them in action.
"Supp-Lite" is something that I would really like to happen since I think that would be a nice way to play some of the amazing megawads like BTSX or upcoming Eviternity that provide great looking new environments but no new weapons or guns. However Supplice beastiary and weapons aren't 1:1 with Doom, so it would require some balancing tweaks and/or work on random spawners. Our focus is on the whole experience though so a gameplay mod version of Supplice will not happen before the release of the main course
Re: [WIP] Supplice
Posted: Thu Sep 27, 2018 9:10 am
by Rowsol
The gun sprites are just unbelievable. The amount of effort shows. I'm confident that when this is released it will set the bar. Currently, Valiant is my top wad of all time and I'm fairly certain this will take that spot from what I've seen so far.
Thanks to all involved. I supremely hope this doesn't end up stalling and getting lost in the nether like so many promising works do. (Vela Pax, I'm looking at you)
Re: [WIP] Supplice
Posted: Thu Sep 27, 2018 10:30 am
by Captain J
Heheh that's some well detailed trusty metal friend, there! I guess that turret is invincible? Probably has infinite ammo?
Anyway what's next? You can upgrade this gun like some kind of texan engineer?