[WIP] Supplice

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Re: [WIP] Supplice

Postby DoomKrakken » Sun Jul 09, 2017 10:04 pm

I mean, I got that it was an edited Chaingunner sprite already... I'm just saying, a totally custom sprite could have been done for it, but since it's chunky like the Chaingunner, and even looks like the Chaingunner (thereby making it a Chaingunner variant), it just seems to make sense.
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Re: [WIP] Supplice

Postby Mechadon » Sun Jul 09, 2017 10:26 pm

Ideally we'd have brand-new sprites for things like the Flamer, I agree. But the problem is that this sprite work is extremely time consuming and tedious (and that's just the repaint jobs!). So we're trying to get creative with some of these new monsters in any ways that we can. For the Flamer, it works because some visual cues needed for him are already there - the ammo belt + backpack can be turned into a hose + gas canister very easily. And having another big, chunky zombie dude works well for a brutal flamethrower style enemy.
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Re: [WIP] Supplice

Postby Captain J » Sun Jul 09, 2017 10:39 pm

Besides, it looks fine as it is. Also i can see the difference between the vanilla chaingunner.
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Re: [WIP] Supplice

Postby DoomKrakken » Sun Jul 09, 2017 11:01 pm

Nothing wrong with it at all. Still looks mighty fine. :D
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Re: [WIP] Supplice

Postby Gez » Mon Jul 10, 2017 5:21 am

I'm reminded of the Strife guys who hold their left hand weirdly up in the air and it's just a holdover from the fact they've been painted over Doom's zombieman, just with the rifle replaced by a one-handed pistol.

What I mean is that it'd be better if the belt-hose was replaced by a shorter one that just goes over the shoulder, but the current solution is an acceptable compromise to reduce workload.
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Re: [WIP] Supplice

Postby Arvy » Tue Jul 11, 2017 10:45 am

Those enemy sprites are sooo good!
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Re: [WIP] Supplice

Postby osjclatchford » Sat Jul 15, 2017 8:37 am

Cage wrote:Don't worry guys, I've been running this thing in ZDoom recently, and it's looking great there as well!

And if you thought Heavy Weapon Dudes were bad news, wait till you meet their friends...
Image

Monsters are scary, but I'm getting pretty decent progress, I think actually better than I expected - currently 11 are finished out of 29 planned, and I've started them last year pretty much, around September.

So that's the recent update. Wish me luck ;)


good to hear it looks great in zdoom. and as for the monsters. JUST WOW! is that golden chaingunner not simply a reskin then? different behavior?
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Re: [WIP] Supplice

Postby Mechadon » Mon Jul 17, 2017 2:33 pm

The chaingunner is the same (actually he doesn't drop a Chaingun any longer, only a clip). He started out as a yellow recolor earlier on, and then Cage painted over the sprite so it matches the rest of the artwork.
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Re: [WIP] Supplice

Postby comet1337 » Mon Jul 17, 2017 4:03 pm

do the enemies come with new sounds (weapon and voice) or just new looks?
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Re: [WIP] Supplice

Postby Mechadon » Mon Jul 17, 2017 11:24 pm

Good question! SFX in general are something that we are severely lacking at the moment. BouncyTEM graciously donated some environment sounds, and I think he may be able to do more sfx in the future. As far as monsters go, we haven't really discussed it yet but I'm guessing we'll probably keep the vanilla sounds for them (or possibly use the PSX/D64 sounds if they fit better). But its something I haven't really looked into yet since we've focused more on the artwork and behaviors.
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Re: [WIP] Supplice

Postby Captain J » Tue Jul 18, 2017 12:08 am

I'm not joking but honestly, i think BouncyTEM could do the zombie/monster voices. With a bit of intimidating edits, of course.

Yes, i know monster sounds are not really a thing for this mod, like you said. But i don't know why, but after seeing what he did for voices for doom mod and such, i'd like to hear his voice once again!
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Re: [WIP] Supplice

Postby Mechadon » Sat Jul 22, 2017 12:52 pm

I've been working on detailing one of my DM layouts for the past week, and I finished it up yesterday. So here are some more screenshots!

ImageImage
ImageImage
ImageImage
Image

For anyone interested, the map's name is "Penth". It's a medium-sized DM map with an open-ended layout of pathways. I wanted to see how our hell/gothic texture theme would hold up in its current state, so that was the main motivation behind this map. Personally I'm super happy with the way this theme came out. It has some nice Doom 64 nods (thanks to Cage making some textures inspired by it) and I really liked the yellow/orange/red and dark grey color combinations. By the way, the fire sky isn't an actual sky texture. We currently don't have a sky texture that would fit this theme, so I toyed around with our fire wall texture to see how it would look. It fit really well and cemented that Doom 64 hell vibe.


Anyways, I had a ton of fun working on this, which should be a good sign for things to come :). Hopefully there will be more to show off soon!
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Re: [WIP] Supplice

Postby DoomKrakken » Sat Jul 22, 2017 12:54 pm

Looks awesome. Now I'm tempted to actually do Deathmatch on this... :D

What if you guys used a few sounds from DOOM? The Mancubus has flamethrower sounds that could be useful for the Flamer... :D
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Re: [WIP] Supplice

Postby osjclatchford » Sun Jul 23, 2017 4:47 am

Mechadon wrote:I've been working on detailing one of my DM layouts for the past week, and I finished it up yesterday. So here are some more screenshots!

ImageImage
ImageImage
ImageImage
Image

For anyone interested, the map's name is "Penth". It's a medium-sized DM map with an open-ended layout of pathways. I wanted to see how our hell/gothic texture theme would hold up in its current state, so that was the main motivation behind this map. Personally I'm super happy with the way this theme came out. It has some nice Doom 64 nods (thanks to Cage making some textures inspired by it) and I really liked the yellow/orange/red and dark grey color combinations. By the way, the fire sky isn't an actual sky texture. We currently don't have a sky texture that would fit this theme, so I toyed around with our fire wall texture to see how it would look. It fit really well and cemented that Doom 64 hell vibe.


Anyways, I had a ton of fun working on this, which should be a good sign for things to come :). Hopefully there will be more to show off soon!


Very quakey... Nice...
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Re: [WIP] Supplice

Postby Cage » Sat Aug 05, 2017 3:07 pm

I've uploaded a short clip of testing out the dual wielding on the assault rifles and new bullet puffs/impact fx to Twitter, check it out:
Image
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