[WIP] Supplice

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Re: [WIP] Supplice -- Welcome to Candyland!

Postby Cage » Wed Apr 19, 2017 2:32 am

No no, I didn't mean making a new logo, I meant making the inner circles more clearer in some of the textures where they're like 4x4 pixels ;)
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Re: [WIP] Supplice -- Welcome to Candyland!

Postby Captain J » Wed Apr 19, 2017 2:51 am

In that case, now it looks like UAC much more! It looks simple and stylish too.
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Re: [WIP] Supplice -- Welcome to Candyland!

Postby Carbine Dioxide » Wed Apr 19, 2017 9:18 am

I'm glad I ran into this, I can't wait for a release! :D

Everything shown so far looks amazing.
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Re: [WIP] Supplice -- Welcome to Candyland!

Postby MasoGuy » Wed Apr 19, 2017 10:19 am

I was unaware of this project until now, but I'm glad I found it, the maps you make tend to be very extravagant and cool.
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Re: [WIP] Supplice -- Welcome to Candyland!

Postby DoomKrakken » Wed Apr 19, 2017 12:01 pm

Just putting this out there... once it's released, there should be a standalone weapons/monsters version of Supplice, so that you can play with the custom weapons/monsters of Supplice. :D
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Re: [WIP] Supplice -- Welcome to Candyland!

Postby Cage » Sat May 20, 2017 3:39 pm

The moon Daphnis houses many industrial installations both above and below ground. The Corruption is taking over this world, and things get very otherwordly when least expected...
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Re: [WIP] Supplice -- Welcome to Candyland!

Postby comet1337 » Sat May 20, 2017 6:04 pm

i take it the place isn't very OSHA compliant

and damn that's some smooth animation
and DAMN that's one sweet plasmagun
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Re: [WIP] Supplice -- Welcome to Candyland!

Postby DoomKrakken » Sat May 20, 2017 6:50 pm

That is a sweet, sweet gun. :D

This map reminds me of UAC Ultra. The previous screenshots of this episode also remind me of UAC Ultra. It's one of my favorite mapsets of all time. :D

It's mainly the industrial look... especially with the colors. Black, gunsteel, rusty metal, with orange highlights and the classic yellow and black diagonally striped caution zones.

The maps look awesome already. If these maps in this episode just so happen to emulate UAC Ultra's feel... then that'd be some primo icing on top of the primo cake. :D
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Re: [WIP] Supplice -- Welcome to Candyland!

Postby Captain J » Sun May 21, 2017 1:29 am

With cold steel and hot hellfire. Mix 'em all and you're good to purging evil with steel.
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Re: [WIP] Supplice -- Welcome to Candyland!

Postby osjclatchford » Sun May 21, 2017 3:03 am

Every time you showcase the next bit you blow me away each time. Lovely...
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Re: [WIP] Supplice

Postby Sinael » Sat May 27, 2017 3:02 pm

Couldn't wait for the release 4 years ago, and I still can't wait! The anticipation is killing me.
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Re: [WIP] Supplice

Postby Enjay » Sat May 27, 2017 5:04 pm

Sinael wrote:The anticipation is killing me.


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Re: [WIP] Supplice

Postby Mechadon » Sun May 28, 2017 5:19 pm

Here are some new w.i.p. shots of the map I'm working on.

ImageImage

I've almost finished the visual pass on this one, I just need to work on a couple more areas and then do the lighting. I'll post some more finished screenshots after that :)
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Re: [WIP] Supplice

Postby Captain J » Sun May 28, 2017 11:31 pm

It's visually great with greens! It's a wonderful thing that there's no crates. :P
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Re: [WIP] Supplice

Postby Vostyok » Mon May 29, 2017 12:35 am

Captain J wrote:It's visually great with greens! It's a wonderful thing that there's no crates. :P


It's a first person shooter without crates?

What sorcery is this??!!1??

Seriously though, loving the greens and the contrast between the other colors. It feels like it should be lightly raining though. :p
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