



This is a remake of Downtown, the 13rd level of Doom 2. I think Downtown is supposed to be the climax of Doom 2. You finally reach an urban area looking for an Evac, survivors, or something like that, but you find yourself alone in a cold, depressing, and desolate place with a horrible smell of death. You see bodies hanging on light posts like trophies. It's the end of humankind. Your friends, your family, everyone is dead! And now only hellspawn walks over earth. They are hungry, and they want you! Now you finally know the mean of the word "Doom". I think Downtown is where the game really starts.
I ever wanted to see a modern remake of this level for Zdoom. For this map, I decided to use some concept ideas from games like Fallout 3, Resident Evil 2, and others.
The map is huge and completely non-linear. The player is free to explore the city, find supplies, and make many strategies to engage the monsters in different ways. The map yet keeps a key positioning that resembles the routes of the original map.
The map makes heavy use of 3D floors, but if you are a Software render user, don't worry, I haven't added any Slopped 3D floors. You will able to see all 3D floors if you are using the latest version of ZDoom, or Zandronum's Software renderer.