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Re: Beyond Reality - It's Finished! Try it today!

Posted: Wed Nov 14, 2012 2:26 am
by Darsycho
Updated with a few fixes, many things were not available on anything under UV making it only possible to beat the WAD on UV.

ftp://ftp.fu-berlin.de/pc/games/idgames ... rfinal.zip

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 3:04 am
by Doomguy 2000
Djiel wrote:EDIT: Ok, made it through map15 now.. is just me or is the exit not triggering? D: It came down, but nothing happens when I step on it.
Yeah I also wonder the same thing. Has this bug been addressed or if it isn't a bug then how do you escape the forbidden castle?

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 11:45 am
by Darsycho
Doomguy 2000 wrote:
Djiel wrote:EDIT: Ok, made it through map15 now.. is just me or is the exit not triggering? D: It came down, but nothing happens when I step on it.
Yeah I also wonder the same thing. Has this bug been addressed or if it isn't a bug then how do you escape the forbidden castle?
I already fixed that and updated to idgames long ago, so yeah. =P

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 1:04 pm
by Doomguy 2000
Well I think you should check again, specifically the level I was talking about because the teleporter is supposed to do something like end the level now that would be my guess.

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 1:17 pm
by Unholypimpin
@doomguy 2000 he fixed it dude and Omfg your here now? ................ermm.....

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 1:27 pm
by Darsycho
Doomguy 2000 wrote:Well I think you should check again, specifically the level I was talking about because the teleporter is supposed to do something like end the level now that would be my guess.
Spoiler:
I can't get anything done right, seems I updated an older version, so now I have to combine two different versions together.

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 2:00 pm
by Doomguy 2000
You can feel free to take a look at this picture and tell me what you think about it. You can download the latest version of the wad, open up Doombuilder and you will see the same thing. The teleporter when you walk through it does nothing.

Image

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 2:10 pm
by Darsycho
Yes I know, like I said I updated an older version, a version before that exit mistake was fixed, meaning some maps I fixed were broken again, so now I have to update yet again on /idgames

I swear if I have to update again due to my bad memory or stupidity, I will hang myself. =P

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 6:34 pm
by The Ultimate DooMer
Don't worry about it, happens to us all...there's always something not right when we upload a finished project :P

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 7:58 pm
by Unholypimpin
you gotta get in a habit of play testing your wad before you release it
ud be surprised how many problems you find that you missed with 1 playthrough.

Re: Beyond Reality - It's Finished! Try it today!

Posted: Thu Nov 22, 2012 11:03 pm
by Trooper 077
AlwaysDoomed wrote:@doomguy 2000 he fixed it dude and Omfg your here now? ................ermm.....
He got banned at Doomworld so I guess he's found he's found his way over here unfortunately.

ANYWHODO. I always really enjoyed this WAD. Bizarre as hell but funny and very playable. Nice work good sir

Re: Beyond Reality - It's Finished! Try it today!

Posted: Mon Dec 03, 2012 6:07 pm
by Darsycho
Well this is strange...
I'll base my note on multiplayer, because the top of the file says it is one of the primary purposes. Then again if you read further you'll notice that coop wasn't tested. TXT also says that the WAD will run in Zandronum. This is false. "randomguy" monster crashes Zand clients as soon as it sees the player, this could've been averted after a simple playthrough test. MAP06 crashes Zand server on load. Gameplay becomes bad after MAP07 which is a shame. First levels are really good. 2/5 - Zalewa
Just decided to play this on zandronum, and it ran fine for me, I even used the "multiplayer" command and it ran fine.
So I decided to do a server host and test it, and everything he pointed out happened.

...I don't know what could be causing this to happen. :?

Re: Beyond Reality - It's Finished! Try it today!

Posted: Mon Dec 03, 2012 8:35 pm
by wildweasel
Zandronum is really inconsistent with how WADs handle between offline and online. I've had WADs completely fail for only specific clients joining one server.

Re: Beyond Reality - It's Finished! Try it today!

Posted: Sun Dec 16, 2012 7:00 pm
by Darsycho
Found the problem.
Hi,

your WAD "Beyond Reality" causes all clients in multiplayer to freeze when somebody encounters the "randomguy" monster. I've already filed a bug report for this:
http://zandronum.com/tracker/view.php?id=1200

You may still wish to fix your WAD. I reckon that this will be easier and quicker than to wait for the bug to be resolved in Zandronum. I think that adding a one tick delay in See state would fix the problem but you'd have to test that to confirm.

Regards,
Zalewa
So here's a patch for time being.
Map06 crashes zandronum due to the polyobjects, so it's been removed in the patch.

http://www.mediafire.com/?va7k96l3k78swcz

Re: Beyond Reality - It's Finished! Try it today!

Posted: Sun Dec 16, 2012 7:03 pm
by FireHusky
This is obviously the best wad ever. :P

It's downloading, but the screenshots look fantastic