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Re: [WIP] Beyond Reality - Surrealism is awesome.

Posted: Thu Sep 20, 2012 12:42 am
by Matt
:shock: Get the reds to match and it will be perfect.

Re: [WIP] Beyond Reality - Surrealism is awesome.

Posted: Thu Sep 20, 2012 5:23 am
by Zombieguy
No, that would make it look more natural. :)

Re: [WIP] Beyond Reality - Surrealism is awesome.

Posted: Sun Sep 30, 2012 3:02 pm
by Darsycho
Too lazy to make all the sprites for the fat caco, the next version i'll release will have all levels in it (except map16, the bonus map).

MEANWHILE, IN EPISODE 4:
Spoiler:
jack101 wrote: Basically, it's Knee-Deep in the Dead, The Shores of Hell, and Inferno themed (Or at least inspired by) rooms all literally mashed together floating in what appears to be a cyberspace-like void.

Re: [WIP] Beyond Reality - Surrealism is awesome.

Posted: Mon Oct 01, 2012 9:24 am
by Ethril
jack101 wrote:MEANWHILE, IN EPISODE 4:
That last screenshot.
What the hell is that stealthy thing on the right?

edit: nvm that's just a few spectres standing in a row

Re: [WIP] Beyond Reality - Surrealism is awesome.

Posted: Mon Oct 01, 2012 12:27 pm
by Unholypimpin
Cool screenshots dude, they really remind me of doom1 which i guess is what you were going for. Keep up the good work.

Re: [WIP] Beyond Reality - Surrealism is awesome.

Posted: Wed Oct 03, 2012 9:36 pm
by Darsycho
AlwaysDoomed wrote:Cool screenshots dude, they really remind me of doom1 which i guess is what you were going for. Keep up the good work.
Yep pretty much. :P

Also sidenote: I never really liked the doom pistol too much, mainly because it was a slow POS. So I made it fire faster.

Re: [WIP] Beyond Reality - Surrealism is awesome.

Posted: Thu Oct 04, 2012 12:28 pm
by Gez
Ethril wrote:What the hell is that stealthy thing on the right?

edit: nvm that's just a few spectres standing in a row
I've recently played through Mars Doom and it featured fuzzy imps and fuzzy barons. As well as some other interesting things. I'm kinda impressed by the dehacked work in that thing, actually.

Re: [WIP] Beyond Reality - Surrealism is awesome.

Posted: Wed Oct 10, 2012 11:49 am
by Darsycho
Now working on the last episode of this wad.
Spoiler:
Also, thanks to DonaldDuck for this fist:
Spoiler:

Re: [WIP] Beyond Reality - Realism sucks. =P

Posted: Sat Oct 13, 2012 11:16 pm
by Darsycho
...*cough*
Spoiler:

Re: [WIP] Beyond Reality - Realism sucks. =P

Posted: Mon Oct 15, 2012 12:45 am
by Unholypimpin
Im lovin the screenshots, and like the little traps you made in some of the maps. Btw where did you get that mancubus monster with 1 leg?

Re: [WIP] Beyond Reality - Realism sucks. =P

Posted: Tue Oct 16, 2012 7:06 pm
by Darsycho
AlwaysDoomed wrote: Btw where did you get that mancubus monster with 1 leg?
Errr... If you're talking about the eradicator, the thing that seems to move around on it's spine, it's from the game eradicator. :P

http://forum.zdoom.org/viewtopic.php?f=37&t=28729

Ripped by this guy, theres only a few however.

Re: [WIP] Beyond Reality - Realism sucks. =P

Posted: Thu Oct 18, 2012 1:59 am
by Darsycho
And I'm bored as hell, so here's version 4, with many unfinished things! =P

http://www.mediafire.com/?sh8u46ojh6gcrje

Re: [WIP] Beyond Reality - Version 4 OUT!

Posted: Sun Oct 21, 2012 1:48 am
by Unholypimpin
I found some bugs, map03 the barral monsters after the soulsphere trap spawn in the air and get stuck. Also the skybox doesnt seem to work on easymode on the crate map.

I will have to check out your latest version, probably tomorrow.

I gotta say your mapping has improved alot this year, keep up the good work =]

Re: [WIP] Beyond Reality - Version 4 OUT!

Posted: Sun Oct 21, 2012 12:18 pm
by Darsycho
Whoops! Thanks for pointing those out, I'll get to fixing them now. :P

Re: [WIP] Beyond Reality - Version 4 OUT!

Posted: Tue Oct 23, 2012 7:24 pm
by Darsycho
Maps done, now just need to do some edits to various things, some sprite edits here and there, and bug fixes.

If anybody has a suggestion or bug to tell me, please do so, thanks!


Till then, more screenies.
Spoiler: