This wouldn't change anything.Maybe use "wait" instead of "goto See"?
Code: Select all
See:
TROO A 0 A_Jump(256,"vile","head","skel","boss","imp","spid","fat")
goto see
Goto see means "goto the state right after the See: label", so it translates to goto RANDOMGUYSEE.
Wait means "goto last state you were in", so it translates to goto RANDOMGUYSEE.
There is absolutely no difference this change would make. The real fix is the 1-tic state duration. It will not change behavior because action functions are executed immediately when entering the state, so any state having an A_Jump effectively has a duration of 0 tics.