Beyond Reality! -- DISCONTINUED

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Beyond Reality! -- DISCONTINUED

Postby Darsycho » Mon Jul 23, 2012 4:38 pm


ImageImageImageImageImageImageImageImage

There is a dimension, a dimension full of nonsense and surrealism. It is a place where crates are out to kill you, and a place where logic jumps off a bridge. A journey into a wondrous land of ludicrosity, your next stop: Beyond Reality!

  • Explore super-green planets, planets made mostly out of crates, and a skyward club!
  • Bizarre enemies: Winged crates armed with gatling guns and a fireball shooting cannon, flying doomguy heads, and living shish kebabs!
  • Glorious music by Andrew Sega.
  • Since all maps have most weapons placed in, every map can be played from pistol start. (It's a rough challenge though!)

CURRENT VERSION! http://www.mediafire.com/download/4qetwbzmvrycjg3/BReality_v1.5.zip


BEYOND REALITY 2 CURRENT VERSION! https://www.mediafire.com/?oxo7nkls9qrfu6c

Spoiler: Credits - Please notify me if I missed something!


Enjoy you happy people!
Last edited by Darsycho on Fri Nov 18, 2016 12:39 am, edited 72 times in total.
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Re: Beyond Reality [3 Map demo released]

Postby Springy » Mon Jul 23, 2012 5:03 pm

Looks very strange, but in a good way. Are you taking inspiration from "All Hell is Loose"?
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Re: Beyond Reality [3 Map demo released]

Postby Darsycho » Mon Jul 23, 2012 5:06 pm

Springy wrote:Looks very strange, but in a good way. Are you taking inspiration from "All Hell is Loose"?

Never even heard of that one, I'll be checking it out.
Thanks.
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Re: Beyond Reality [3 Map demo released]

Postby Springy » Mon Jul 23, 2012 5:09 pm

jack101 wrote:
Springy wrote:Looks very strange, but in a good way. Are you taking inspiration from "All Hell is Loose"?

Never even heard of that one, I'll be checking it out.
Thanks.

Here's a link if you want to check it, pretty crazy stuff. http://www.doomworld.com/idgames/index.php?id=6480 Main problem is getting it to run on a 64 bit PC. The dehacked batch file seems to have problems with 64 bit.

On topic: I'll definitely be keeping an eye on this mod, looks very promising.
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Zombieguy » Tue Jul 24, 2012 7:30 am

Ah, yes. A strange wad the day before my birthday. Just the way I like it. I'm gonna try this.

EDIT: I enjoyed it more than I had hoped. Really nice stuff. I'll have to finish it sometime, I don't have the time right now.
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby dljosef » Tue Jul 24, 2012 11:02 am

Man, how many maps will the full version have? (Not to mention, how many bizarre enemies it'll have)

Edit: Having played the demo, I'm definitely gonna look forward to anymore nonsensical levels like this.
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Darsycho » Tue Jul 24, 2012 2:41 pm

dljosef wrote:Man, how many maps will the full version have? (Not to mention, how many bizarre enemies it'll have)

Edit: Having played the demo, I'm definitely gonna look forward to anymore nonsensical levels like this.


About 16, Theres gonna be 3 map episodes, with the final level being a special themed level.

Also, that all hell breaks loose WAD was epic, and provides a couple of nice resources for this wad as well, awesome. :P
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Unholypimpin » Thu Jul 26, 2012 8:14 pm

The maps are pretty nicely detailed and the textures are really nice and refreshing to look at. I love your texture themes.

The Weird looking enemies act very plain and uninteresting. The mini pinkies need to have their health lowered because atm their like fast melee imps that are hard to hit and take almost twice as many shots to kill. There are a lot of rooms that look really cool but have uninteresting and plain fights.
Add more traps. This wad already looks great, it just needs some tweaking and i think it will become a great wad.
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Darsycho » Fri Jul 27, 2012 1:38 am

AlwaysDoomed wrote:The maps are pretty nicely detailed and the textures are really nice and refreshing to look at. I love your texture themes.

The Weird looking enemies act very plain and uninteresting. The mini pinkies need to have their health lowered because atm their like fast melee imps that are hard to hit and take almost twice as many shots to kill. There are a lot of rooms that look really cool but have uninteresting and plain fights.
Add more traps. This wad already looks great, it just needs some tweaking and i think it will become a great wad.



Well some parts I have to agree, I did use too many teleport traps, so I will redo some rooms.
Then some nastier traps n stuff.

The Weird looking enemies act very plain and uninteresting.


...Well, got any suggestions? I thought they were fun to fight.

Also, the pinkies have had their health lowered a bit, but I'll be buffing some monsters, such as this:

Spoiler:


The new chaingunner, now with 100 health and an extra head!

In other news:

Spoiler:
Last edited by Darsycho on Sun Aug 05, 2012 1:00 pm, edited 2 times in total.
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Vaecrius » Sun Jul 29, 2012 4:01 pm

Just played through the first map and a bit of the second.

I've got no complaints about the new enemies. Ammo was pretty tightly balanced for the first map even with berserk, but definitely more "nasty challenge" than "unplayable".

I'd have lold at the
Spoiler:
-alike if I weren't so busy spending all my SSG ammo in a panic.

Great to see a project that doesn't take itself too seriously but still has rock-solid quality and gameplay.
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Darsycho » Sun Jul 29, 2012 7:46 pm

Vaecrius wrote:I'd have lold at the
Spoiler:
-alike if I weren't so busy spending all my SSG ammo in a panic.


Erm, I'm not exactly sure what you are talking about.

I've got no complaints about the new enemies. Ammo was pretty tightly balanced for the first map even with berserk, but definitely more "nasty challenge" than "unplayable"


What difficulty was you playing on? Just wondering, I've decreased the difficulty a bit, but I'll still make it where UV is diabolical. ;)

Spoiler: And of course, all of my posts must end with a screenshot! =P

Light overuse ahoy!
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Vaecrius » Sun Jul 29, 2012 11:11 pm

I think it was just medium, don't recall if I'd warped or mashed Enter at the title screen.

And re spoiler: Those headsticky things look and act a lot like my first impression of the original Ghoul's Forest. Not in a rip sort of way but in an impressionistic equivalence (sort of like how some Doom II maps resemble a city :P).
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Darsycho » Fri Aug 03, 2012 6:59 pm

Spoiler:

Crates. O-)


Also:
Vaecrius wrote:I think it was just medium, don't recall if I'd warped or mashed Enter at the title screen.

And re spoiler: Those headsticky things look and act a lot like my first impression of the original Ghoul's Forest. Not in a rip sort of way but in an impressionistic equivalence (sort of like how some Doom II maps resemble a city :P).


Do you happen to have a download link to what you're talking about? I'm curious. =P
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Vaecrius » Sat Aug 04, 2012 12:25 pm

Been a long time since I played it.

Also, I love how the crates in the second screenshot look like they're just growing out of the building like some kind of mold or something. "Looks like you've got a crate infestation here. We'll need to take out these floorboards and I also recommend a moisture and building envelope inspection while we're at it."
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Re: [WIP] Beyond Reality - [3 Map demo released]

Postby Darsycho » Tue Aug 07, 2012 5:57 am

Vaecrius wrote:Also, I love how the crates in the second screenshot look like they're just growing out of the building like some kind of mold or something. "Looks like you've got a crate infestation here. We'll need to take out these floorboards and I also recommend a moisture and building envelope inspection while we're at it."


...You're giving me ideas.

Spoiler:


A new version of this wad should be finished in a few days, stay tuned. :P
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