Dynamic lights example map

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Dynamic lights example map

Postby Sgt Dopey » Tue Jul 03, 2012 11:12 pm

This is basically a dynamic lights test map where everything is lighted by dynamic lights and may show you how to use them better.

Dynamic lights showcased in this map:
Coloured lighting
Animated lighting
Additive and subtractive lighting
Turning Dynamic lights on and off
and Creative ways to use dynamic lights

Link:
http://files.drdteam.org/index.php/file ... s-test.zip

Complimentary screenshots

Image
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Re: Dynamic lights example map

Postby Glaice » Tue Jul 03, 2012 11:35 pm

This is pretty cool, I could imagine seeing DOOM.WAD episode 1 being lit somewhat dark if using dynamic lights for brightness..
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Re: Dynamic lights example map

Postby Zombieguy » Thu Jul 05, 2012 11:48 am

This looks great. Why don't we do this more often?
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Re: Dynamic lights example map

Postby ChronoSeth » Thu Jul 05, 2012 1:02 pm

Zombieguy wrote:This looks great. Why don't we do this more often?

Because dynamic lights tend to be a major drain on one's framerate, even when they're not the primary light source.
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Re: Dynamic lights example map

Postby Zombieguy » Thu Jul 05, 2012 1:16 pm

Yeah, but it just looks nice for those who have machines that can manage it.
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Re: Dynamic lights example map

Postby Sgt Dopey » Thu Jul 05, 2012 5:40 pm

Zombieguy wrote:This looks great. Why don't we do this more often?

Like Chronoseth said it lags for people who have low end machines espicaly if its used all over the place. I have in the works a map with gameplay thats lit entirely by dynamic lights, but I put it on hold until I get a better machine
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