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Re: Soulcrusher Public Beta 1 is out!

PostPosted: Wed Aug 15, 2012 1:48 am
by SamVision
The enemies from Lameduke might fit in this.

Re: Soulcrusher Public Beta 1 is out!

PostPosted: Fri Aug 17, 2012 9:18 am
by Alterworldruler
How come nobody commented on the bosses yet? I wanted to know if they are too easy, too hard, uninteresting and that, so far I got nothing feedback-wise in this regard.

Re: Soulcrusher Public Beta 1 is out!

PostPosted: Fri Aug 17, 2012 12:51 pm
by TypeSaucy
oh, i only got through the first boss. i will say that i felt like i was in a deathmatch. XD
i'm gonna fight it again later on, and feedbacks will be made. :)

Re: Soulcrusher Public Beta 1 is out!

PostPosted: Fri Aug 17, 2012 9:18 pm
by Bitterman
74 Megs for music? A bit too much, try uploading in 7-Zip to minimize size and rants.

Re: Soulcrusher Public Beta 1 is out!

PostPosted: Sat Aug 18, 2012 12:51 am
by NeuralStunner
Don't use the music pack if it's too much? That's why it's separate and optional.

Also a compressed archive doesn't really do much for an already compressed audio format.

Re: Soulcrusher Public Beta 1 is out!

PostPosted: Fri Sep 21, 2012 4:57 am
by Alterworldruler
Hey everyone, i'm still working on this, I got one of two maps required for public beta 2 done. So i'm working on the last remaining one at the moment.

Spoiler:


However if you want to spoil yourself a surprise, check this spoiler out
Spoiler: New endboss

Re: Soulcrusher - Update on Page 1.

PostPosted: Sat Nov 03, 2012 1:35 am
by Alterworldruler
Hello everyone, pardon the little bump but I posted a major update on the first post about what Public beta 2 will contain and what not. Also 2 new screenshots :). This project is still well and alive.

Re: Soulcrusher - Update on Page 1.

PostPosted: Mon Nov 05, 2012 7:31 pm
by Zdoomer1337
Is there a download yet?

Re: Soulcrusher - Update on Page 1.

PostPosted: Mon Nov 05, 2012 7:55 pm
by Xaser
Dude, read.

Re: Soulcrusher - Update on Page 1.

PostPosted: Tue Nov 06, 2012 6:59 am
by Alterworldruler
Zdoomer1337 wrote:Is there a download yet?
Public Beta 2 won't be out until most (if not all testers) will give their reports which will take a while, so you better be patient. Because I want to ensure that it will be a good mostly bugless experience for players.

Re: Soulcrusher Public beta 2 (Final version beta) is out!

PostPosted: Mon Nov 19, 2012 10:54 am
by Alterworldruler
It's out ladies and gentlemen, the final version beta! Download, enjoy and drop some feedback here so the final version will be even more fun.

Re: Soulcrusher Public beta 2 (Final version beta) is out!

PostPosted: Sun Nov 25, 2012 5:05 am
by Alterworldruler
Okay Public beta 2a is out:

https://www.dropbox.com/s/tefspvbk4qo2v6l/X3Main.wad

Changelog:
- I fixed the alignment of projectiles from the guns, be aware that it will take a bit before you get used to it.

- Added autosaves before all boss fights, removed redundant ones from STGATE (map02)

- I added in strafe key support for cutscenes/shops meaning that everyone who plays on WASD configs or whatever should have it running properly
Added a protip at start of the mod mentioning that on skill 3 (hard) and above you have to heal yourself manually via inventory and how you can use the spare armor to repair yourself.

- There's a confirmation sound when you make a purchase in a shop.

And other minor bugfixes that other people mentioned.

Sorry no fix for eaters yet, have no idea how to fix their "getting stuck in the wall" bug atm.

Re: Soulcrusher Public beta 2a is out!

PostPosted: Sun Nov 25, 2012 4:19 pm
by Estopolis
Just finished this.

The levels were nice and pretty varied, the final large battles in particular were good.
The weapon sprites were good and the weapons were fun to use(Except for the Acid Grenade Launcher. Didn't like it much for some reason) and enemies were fun to fight.
Music was good.

The bosses for the most part were very good, however the last boss was rather easy because the attacks in general don't really.. Compensate for the large open area.
I pretty much just made a wide circle and was able to avoid everything easily.

Other than that, didn't notice much wrong except for what seems like a missing texture on one of the elevators.

Re: Soulcrusher Public beta 2a is out!

PostPosted: Mon Nov 26, 2012 2:05 am
by Alterworldruler
Estopolis wrote:The bosses for the most part were very good, however the last boss was rather easy because the attacks in general don't really.. Compensate for the large open area.
I pretty much just made a wide circle and was able to avoid everything easily.

Other than that, didn't notice much wrong except for what seems like a missing texture on one of the elevators.
Well, I tried to make him harder by increasing the speed of his projectiles but that made him way too hard (as in unfair hard) and I didn't want to opt for an another spammy boss, instead something how to put it, more clever. Still thanks for playing it.

Re: Soulcrusher Public beta 2a is out!

PostPosted: Mon Nov 26, 2012 11:31 am
by Estopolis
Well actually one part of the final boss's first form in particular that required attention.
The tracking blue waves followed with the large spread of waves going at the same time.

Not sure if it was two seperate attacks at that time or if it worked together, but still when those overlapped that required some thinking to dodge.

Thank you for all the hard work on this mod. It's a good one.
I'm surprised it's not getting that much attention though.