Yeah I like when speedrunners make some extra-ordinary tricks to sequence break some things, I like to keep such things in most of the time unless it's something that say makes the mod impossible to beat.PFL wrote:I would let it be. It's obvious it wasn't meant to be. It will serve a speedrunner's task.
I'll try to find it
CorSair wrote:Spoiler: about super-secret weaponI might compose screenshot gallery of places with texturing problems plus few other nitpicks some day. I'll try do it in next week, if possible. But no promises...
The Incendiary shotgun's secondary reload takes view from half of lower screen, and feels rather annoying, in my opinion.
And what's with that shopkeeper in second level? I can't find the right line or place to do shopping. The other shop in the Outer City works, though.
Speaking of the shopkeeper in second level, That glass isn't solid.
Also, I would keep those areas open for those speedrunners.
Spoiler: AnsweredThe incendiary shotgun frames could be adjusted, i'll mess with it probably on Monday.
Weird, usually pressing use in front of shopkeeper's glass did the tricks.
Anywho point is, despite that I released it as final, I plan to release updates over time, mostly bugfixes but I could introduce some new content. Because it's far easier to do that, than start an another behemoth-sized mod.