"Feel Boss" Guns (Now available to DL)

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"Feel Boss" Guns (Now available to DL)

Postby Bane » Sun Jun 17, 2012 12:48 pm

Spoiler:


Due to popular demand and with much thanks to the prestigious SeargentMarkIV, both versions of the feel boss mod are now available for download.

Here are all the videos I've made showcasing the weapons (plus DL links in the descriptions) -

MK1 Weapon set DL link in description - http://www.youtube.com/watch?v=-0I4oEMr41Q

The God Hands MK1 - http://www.youtube.com/watch?v=1e-XoItePT8

The Feel Boss redux (aka MK2 weapon set) With DL link - http://www.youtube.com/watch?v=whcFO8aqctg

The MK2 God hands (aka Boss mitts) - http://www.youtube.com/watch?v=F_0ifBaUI98

Hope you guys like them.

Also here is a link to the Brutal doom mod (for those of you who have been living under a rock, in a cave, on mars, with your eyes closed and your fingers in your ears) If you haven't played it already, you should do so before you try the Feel Boss weapons. - http://www.moddb.com/mods/brutal-doom/i ... 2#imagebox
Last edited by Bane on Mon Mar 11, 2013 11:58 am, edited 10 times in total.
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Re: "Feel Boss" Guns v0.1

Postby Xaser » Sun Jun 17, 2012 12:49 pm

Screenshots would be a good idea. It'll give people more incentive to download the mod if they know what they're getting.
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Re: "Feel Boss" Guns v0.1

Postby Bane » Sun Jun 17, 2012 12:56 pm

Xaser wrote:Screenshots would be a good idea. It'll give people more incentive to download the mod if they know what they're getting.


Here's a few.

Image

Image

Image
Last edited by Bane on Sun Jun 17, 2012 1:29 pm, edited 3 times in total.
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Re: "Feel Boss" Guns v0.1

Postby wildweasel » Sun Jun 17, 2012 12:58 pm

Credits listing? Maybe a mirror on a site that doesn't suck?
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Re: "Feel Boss" Guns v0.1

Postby Bane » Sun Jun 17, 2012 1:14 pm

wildweasel wrote:Credits listing? Maybe a mirror on a site that doesn't suck?


Credits go to Seargent mark IV, the Doom demon eclipse guys and anyone else whose sprites I've burgled. I'll get back to you on the site, file is to large for the site linked.
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Re: "Feel Boss" Guns v0.1

Postby amv2k9 » Sun Jun 17, 2012 1:18 pm

Bane wrote:I'll get back to you on the site, file is to large for the site linked.
It's bigger than three hundred megabytes? Never mind, you aren't a member of DRDTeam, right? If you try to upload without signing in, it'll give you a "file too large" error, regardless of how big the file is.
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Re: "Feel Boss" Guns v0.1

Postby wildweasel » Sun Jun 17, 2012 1:24 pm

Bane wrote:and anyone else whose sprites I've burgled.

Which is kind of what I need to know.
I'll get back to you on the site, file is to large for the site linked.

Register a free account, then the size is effectively unlimited.
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Re: "Feel Boss" Guns v0.1

Postby Bane » Sun Jun 17, 2012 1:34 pm

wildweasel wrote:Which is kind of what I need to know.


To many to remember, I think the best way to solve the problem is to just say the doom community, but if anyone wants to be put in the credits I'll be more than happy to make some for them.
Last edited by Bane on Sun Jun 17, 2012 3:13 pm, edited 1 time in total.
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Re: "Feel Boss" Guns v0.1

Postby amv2k9 » Sun Jun 17, 2012 1:36 pm

Er, didn't Sarge say he didn't want people using resources from BD until it went beta (or something like that)? Disregard if his position's changed.
Bane wrote:
wildweasel wrote:Which is kind of what I need to know.
To many to remember, I think the best way to solve the problem is to just say the doom community, but if anyone wants to be put in the credits I'll be more than happy to make some for them.
I think they'd appreciate that very much, considering the fact that a lot of time and effort went in to those resources. When you're starting a project, and you know you're going to be using stuff from elsewhere, compiling credits should be something you do early on.
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Re: "Feel Boss" Guns v0.1

Postby Bane » Sun Jun 17, 2012 1:43 pm

amv2k9 wrote:Er, didn't Sarge say he didn't want people using resources from BD until it went beta? Disregard if his position's changed.


Erm, not sure, he sent me a PM saying I could make it, isn't V0.16b the beta?
Last edited by Bane on Sun Jun 17, 2012 2:13 pm, edited 1 time in total.
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Re: "Feel Boss" Guns v0.1

Postby Bane » Sun Jun 17, 2012 1:46 pm

amv2k9 wrote:I think they'd appreciate that very much, considering the fact that a lot of time and effort went in to those resources. When you're starting a project, and you know you're going to be using stuff from elsewhere, compiling credits should be something you do early on.


Well I should be able to pull together some names, I'll have a look around my sprite folders and put together a credits list, and I'll keep it in mind for future reference.
Last edited by Bane on Sun Jun 17, 2012 1:52 pm, edited 1 time in total.
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Re: "Feel Boss" Guns v0.1

Postby Bane » Sun Jun 17, 2012 1:48 pm

Figured out I needed to upload it as a zip instead of RAR, thatnks for the link btw Weasel.

Any feedback would be appreciated, added the skulltag grenade launcher grenade as a second function to the rocket launcher, and skulltag bfg10k fire to the BFG as a secondary fire. still have to add a few reload sprites, and the chainsaw is just slapped together at the moment, i'll remake it when i figure out how to make a decent short range flame thrower
Last edited by Bane on Mon Jun 18, 2012 6:43 am, edited 1 time in total.
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Re: "Feel Boss" Guns v0.1

Postby wildweasel » Sun Jun 17, 2012 2:22 pm

Alright, well, I had a look at it just to confirm where you got your gauntlet/sword graphics, and it turns out you didn't use my Firebrand (without letting me know first), so I'm satisfied there.
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Re: "Feel Boss" Guns v0.1

Postby Bane » Sun Jun 17, 2012 3:06 pm

wildweasel wrote:Alright, well, I had a look at it just to confirm where you got your gauntlet/sword graphics, and it turns out you didn't use my Firebrand (without letting me know first), so I'm satisfied there.


Phew!.. did you like the weapons?
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Re: "Feel Boss" Guns v0.1

Postby wildweasel » Sun Jun 17, 2012 3:24 pm

I didn't really give it much of a try beyond that, I'll probably make some time later this week to actually test it.
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