Maps of Chaos - Overkill RC1 out!

New maps, and other projects whose primary focus is new maps, belong here.

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Re: Brutalized Doom & Doom 2

Postby Armaetus » Wed Mar 13, 2013 10:45 pm

You're welcome :)

Yea, I didn't seem to have further enthusiasm after completing the demo edits, but am still proceeding with Overkill as I finished the edits on MAP06 (and did MAP32 earlier because of its size). Other mods definitely can be used on this for sure but gameplay may vary depending on the elements given (higher gun damage, for example).
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Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Armaetus » Fri Apr 05, 2013 11:33 am

Progress has been a bit slow with other games and general recording for my Youtube channel, I have finished up MAP08 for the time being but I may touch it up before moving to MAP09.
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Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Armaetus » Thu Apr 11, 2013 10:18 pm

Finished up MAP11, removed the shadowing effects and and fixed a spot where you can get trapped just past the double SUPPORT3 door/lift because there was no way to get out from the right side before lowering the yellow door barrier.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Ribo Zurai » Thu Apr 11, 2013 10:35 pm

How about a demo? I'm starting to get curious. :)
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Ribo Zurai
 
Joined: 03 Jul 2009

Re: Brutalized Doom & Doom 2

Postby Armaetus » Thu Apr 11, 2013 10:45 pm

Check the first post, I have posted a 7 level demo for Doom 2.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Armaetus » Mon May 06, 2013 10:14 pm

Once again, other games have been keeping me occupied but I have not forgotten about this.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Max Dickings » Mon May 06, 2013 10:58 pm

Mr. Chris wrote:Once again, other games have been keeping me occupied but I have not forgotten about this.



This is very good news!

I have been using this mappack since the first second I started up Brutal Doom. And I'll never turn it off!

I'll patiently continue to wait for updates.
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Max Dickings
 
Joined: 28 Feb 2013

Re: Brutalized Doom & Doom 2

Postby Armaetus » Tue May 07, 2013 8:11 am

If you need a time killer, please check out my Youtube channel :D There are over 800 videos for your viewing pleasure.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Max Dickings » Tue May 07, 2013 8:19 am

800!? God damn. But this is a easy way to find wads to play. Lost Episodes of Doom look pretty good, thanks!
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Max Dickings
 
Joined: 28 Feb 2013

Re: Brutalized Doom & Doom 2

Postby LegendaryFalco » Thu Aug 22, 2013 9:34 pm

hey is there any word of progress on the overkill project? completed doom 1 and 2 on black metal with the brutalized levels and have to say it was nuts and felt like a real accomplishment completing that for the doom 2 levels especially
LegendaryFalco
 
Joined: 01 Jul 2013

Re: Brutalized Doom & Doom 2

Postby Armaetus » Thu Aug 22, 2013 11:09 pm

There has been no progress since my last post on this thread because of other distractions (video recording, rendering, other games both playing and recording) and among the enthusiasm to open Doom Builder is relatively low at the moment.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby conan6100 » Wed Sep 04, 2013 10:56 am

hey i loved your wads alot but i couldednt help feel like new rooms where not what you where there to do so i started to make my own wad starting with yours and
adding on im on e1m4 but i couldint upload with out you sayin it ok here a video of level one let me know what you think il give you credit where ever i put it up http://www.youtube.com/watch?v=8deNoTi6UGo instead of tons of monsters and tons of health its the other way around
conan6100
 
Joined: 03 Sep 2013

Re: Brutalized Doom & Doom 2

Postby Armaetus » Thu Sep 05, 2013 7:17 pm

By all means expand existing levels to your liking :) When you are finished, make a thread in this subforum and PM me the link to it so I can check it out.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Armaetus » Sun Sep 22, 2013 12:26 pm

Yes, progression is slow still due to other games and doing work on my Youtube channel. However, I have expanded E2M8 so it's not just a small arena..Here, have a screenshot to whet your tongues..

Image

I jumped to E2M8 because I know I wanted to make this into a more serios boss arena. The thing placement is not done but I can tell you you have to deal with not a cyberdemon, but a quartet of them to finish the episode. :)
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby LegendaryFalco » Sun Sep 22, 2013 12:45 pm

Mr. Chris wrote:Yes, progression is slow still due to other games and doing work on my Youtube channel. However, I have expanded E2M8 so it's not just a small arena..Here, have a screenshot to whet your tongues..

Image

I jumped to E2M8 because I know I wanted to make this into a more serios boss arena. The thing placement is not done but I can tell you you have to deal with not a cyberdemon, but a quartet of them to finish the episode. :)


since you normally wouldnt get a BFG by then and there is no SSG in doom 1 this now looks like a real boss battle
LegendaryFalco
 
Joined: 01 Jul 2013

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