[Megawad] No End In Sight

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[Megawad] No End In Sight

Postby Xaser » Sun May 13, 2012 4:48 pm

Image
Download! -- /idgames

No End In Sight is an Ultimate Doom megawad featuring four episodes of oldschool goodness from Emil Brundage (NaturalTvventy), Xaser Acheron (Xaser), and Chris Lutz (extraneous parentheses!). Explore ruined UAC outposts, derelict shuttles, massive secret laboratories, and the very depths of Hell itself in this exciting mostly-vanilla Doom adventure!

The maps themselves focus on oldschool, non-linear design in a sort of DTWID-ish-but-not-really sort of way. As the project was originally a DTWID off-shoot, a couple of maps may seem familiar to some, though there are a few new tricks hiding up their sleeves... assuming maps have sleeves, of course.

Finally, the first 3 episodes are vanilla-compatible, and most of E4 is as well, sans the maps with asterisks (*) next to them, which are limit-removing. Sometimes ideas get out of hand, and we didn't want to compromise the map vision by cutting these last few maps down to vanilla limits. We think the departure's worth it.

Maps/Screens:

Episode 1 - 1994 Ways To Die

E1M1: Terminal - NT
E1M2: Slime Trails - NT
E1M3: Logistics Center - NT
E1M4: Abandoned Factory - NT
E1M5: Warehouse - NT
E1M6: Power Core - NT
E1M7: Biosphere - Xaser
E1M8: Enigma - NT
E1M9: Industrial Yard - NT

Episode 2 - The Depths of Doom

E2M1: Receiving Station - Xaser
E2M2: Proving Grounds - NT
E2M3: Contagion Engine - Xaser
E2M4: Derelict Vessel - Xaser
E2M5: Deep Storage - NT
E2M6: Poison Control - Lutz
E2M7: Gateway Labs - NT
E2M8: Rubicon - NT
E2M9: Castle of Illusion - Xaser

Episode 3 - Woe

E3M1: Gates of Hades - NT
E3M2: Emblem of Destruction - NT
E3M3: The Grinder - Xaser
E3M4: Fortuna Bridge - Xaser
E3M5: Forgotten Caverns - NT
E3M6: Anomaly Retribution - NT
E3M7: Netherworld Citadel - NT
E3M8: Requiem - NT
E3M9: Lake of Fire - Lutz

Episode 4 - Blood Stained Earth

E4M1: Nexus - NT
E4M2: Parallels - NT
E4M3: Square Zero - Xaser
E4M4: Wartorn Precinct - NT
E4M5: The Blood Beneath - Lutz *
E4M6: Sanctuary of Filth - NT *
E4M7: Vacuum Consortium - Xaser, 40oz *
E4M8: No End In Sight - NT, Xaser
E4M9: Vile Cross - NT
E4M0: RCG Alpha - NT

Give it a download if you haven't yet. And try not to go mad.
Last edited by Xaser on Sat Dec 24, 2016 3:16 am, edited 5 times in total.
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Re: No End In Sight -- Beta Release

Postby Marnetmar » Sun May 13, 2012 5:09 pm

no ironsights 0/10 would not play
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Re: No End In Sight -- Beta Release

Postby wildweasel » Sun May 13, 2012 5:48 pm

Certainly impressed from the first couple maps. I give you kudos, despite it ostensibly being themed towards the original Doom episodes, for not making the levels have the same basic layouts as the originals.
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Re: No End In Sight -- Beta Release

Postby NaturalTvventy » Sun May 13, 2012 5:58 pm

Thanks for posting this Xaser! Glad you have enjoyed it so far, Weasel.
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Re: No End In Sight -- Beta Release

Postby hugoroy » Sun May 13, 2012 7:38 pm

Awww hell yeah. More retro goodness!
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Re: No End In Sight -- Beta Release

Postby Xtyfe » Sun May 13, 2012 10:26 pm

Oh wow, very nice :D

I can't wait to play this
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Re: No End In Sight -- Beta Release

Postby Springy » Mon May 14, 2012 11:13 am

Nice to see a classic looking megawad in the works I'll try this out later. Looking good from the screenshots!
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Re: No End In Sight -- Beta Release

Postby Tormentor667 » Mon May 14, 2012 12:28 pm

Xaser, I really like what you are coming up with lately :)
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Re: No End In Sight -- Beta Release

Postby Imp Hunter » Mon May 14, 2012 11:48 pm

A UltDoom megawad? Hell yeah, downloading at the speed of sound.

Marnetmar wrote:no ironsights 0/10 would not play


I see what you did there :3:
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Re: No End In Sight -- Beta Release

Postby PFL » Wed Jul 04, 2012 10:14 pm

Well this pleases me much. E1 is done with GREAT satisfaction; no bugs, plain classic fun with top notch balance in everything. It's rare when I don't have something negative to say. I want to insist on the maps design; they're just everything but boring, including nice mazes and the return of the genius. I only miss a berserk pack, here and there...

E2 has begun and my marine takes a rest at level 2: Proving Grounds. This level is AMAZING. The others are all great but this one... BUT, if you're gonna do it with light effects and such, you must show your skill better than this: :o)

Image

I'll be back with a last thought when I finish this E2. Done. I wait for the final release of this one. This is a GREAT project.
Last edited by PFL on Thu Jul 12, 2012 11:27 pm, edited 1 time in total.
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Re: No End In Sight -- Beta Release

Postby Armaetus » Wed Jul 04, 2012 11:42 pm

I'll be watching this with great interest!
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Re: No End In Sight -- Beta Release

Postby ledillman » Sat Jul 07, 2012 2:44 pm

Marnetmar wrote:no ironsights 0/10 would not play


PPFFFF!!! :?:
:genius:

I really like those screenshots, looks great, i will play it now ! :wink:
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Re: No End In Sight -- Beta Release

Postby NaturalTvventy » Thu Aug 30, 2012 6:02 pm

PFL wrote:no bugs



Must be using zdoom o_O

Thanks for the praise!

...I don't get the ironsights thing....
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Re: No End In Sight -- Beta Release

Postby BlueFireZ88 » Thu Aug 30, 2012 6:59 pm

More old-school Doom goodness? HELL YES!!! :D
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Re: No End In Sight -- Beta Release

Postby TiberiumSoul » Tue Sep 11, 2012 6:21 am

have room for other mappers?
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