Re: [WIP] Batman Doom Patch for ZDoom/Skulltag (0.4)

I'm very glad you like my work. Just remember to thank everyone whose work I've built upon, including Evil Space Tomato and, of course, the original Ace Team.
I'll need to spend more time later today investigating the issue of enemies being alerted too easily, but I've just taken a look at Killer Croc's rocks on MAP04, and they seem to appear for me whether or not I have the Improved Enemies toggle on or off...
Would you be willing to give me some more details? What verzion of ZDoom/GZDoom are you using? Which files are you loading/how are you loading them?
I'll need to spend more time later today investigating the issue of enemies being alerted too easily, but I've just taken a look at Killer Croc's rocks on MAP04, and they seem to appear for me whether or not I have the Improved Enemies toggle on or off...
Would you be willing to give me some more details? What verzion of ZDoom/GZDoom are you using? Which files are you loading/how are you loading them?