Serious Sam: The Retro Encounter [2018 "Farewell" Version]

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Captain J
 
 
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Captain J »

hoo-ray, new maps! :D
i love get teased.
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Batandy
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Batandy »

Image
survival mode
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Captain J »

so did you think about item, ammo respawn and enemy's corpse removing?
showing a kill count and max wave after you died will be convenient.
BornInUSSR
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by BornInUSSR »

Beta does not work on GZDoom1.7.1 & SVN-r1541:

Code: Select all

Script error, "ss_retro_encounter_b1.5.pk3:retroencounter-
resources.wad:DEC_ITEM" line 195:
Unexpected 'misc/k_pkup' in definition of 'RedFlag'
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Captain J »

Why don't you use the Zandronum then? ;)
http://zandronum.com/download
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Batandy
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Batandy »

BornInUSSR wrote:Beta does not work on GZDoom1.7.1 & SVN-r1541:

Code: Select all

Script error, "ss_retro_encounter_b1.5.pk3:retroencounter-
resources.wad:DEC_ITEM" line 195:
Unexpected 'misc/k_pkup' in definition of 'RedFlag'
Yeah, i forgot to say that there's an issue with the CTF flags that makes the game impossible to be played on Gzdoom.
The only thing you can do is install Zandronum, since i'm developing the game mostly for that port
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Batandy
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Batandy »

Image
Arachnoids
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Captain J »

back to the BFE.
since when mental's hordes got a full of free blood sausages and juices.
anyway that arachnoid is only good model ripped one.
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Batandy
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Batandy »

Image
If you liked "The Tomb of Ramses" in TFE, you're going to like this level
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Captain J »

gl fog and light rendering is good idea for best wad.
but don't add fog so much. it's not a serious sam 64 you know. :P
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Batandy
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Re: Serious Sam : The Retro Encounter [Reboot] [3D Models!]

Post by Batandy »


New Trailer!
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Re: Serious Sam : The Retro Encounter [Reboot] [New Trailer!

Post by Captain J »

oh seriously goodness.
now that's what i call this a real shooter rather then what duke does! :D
i hope sam's taunt is more multiful.
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Re: Serious Sam : The Retro Encounter [Reboot] [New Trailer!

Post by xenoxols »

new trailer looks great!
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Re: Serious Sam : The Retro Encounter [Reboot] [New Trailer!

Post by Ctrl+Alt+Destroy »

A few nitpicks and bug reports:

- Some weapons reload even when the mag is full, also taking ammo from of the player's inventory.
- There's no impact sound when striking an enemy with the ax, which can be irritable.
- The sprite's pixels seem too out of place. There's not quite enough detail. So I'll be looking forward to the double resolution pack.
- And perhaps messing around with the melee weapon's offsets (most notably the ax) would be a minor benefit. Just for quality's sake.
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Batandy
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Re: Serious Sam : The Retro Encounter [Reboot] [New Trailer!

Post by Batandy »

Image
Dat final level
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