Heretic: Masters of Chaos v. 1.2 WIP - See last page.

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Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Dododamian » Wed Sep 09, 2015 3:54 am

Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.
Dododamian
 
Joined: 01 Sep 2015

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Caleb26 » Wed Sep 09, 2015 4:10 am

Dododamian wrote:Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.


I know. But I'm not a graphic artist. I need someone to make a custom intermission screens for my project. Is there anyone who would like to help me?
I'm alone on this project.
Caleb26
 
Joined: 07 Feb 2010

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Dododamian » Thu Sep 10, 2015 12:36 am

Caleb26 wrote:
Dododamian wrote:Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.


I know. But I'm not a graphic artist. I need someone to make a custom intermission screens for my project. Is there anyone who would like to help me?
I'm alone on this project.


I would love to help you but you see...... I suck at EVERYTHING except testing (You dont need that now I think?) if I knew how to map I wouldve helped you, If I knew how to draw
I could help you but Alas I cant :(
Dododamian
 
Joined: 01 Sep 2015

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Dododamian » Sun Sep 27, 2015 2:43 am

Hey Caleb If you need me to test the maps Ill be glad to help you! :)
Dododamian
 
Joined: 01 Sep 2015

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Spilskinanke » Sun Oct 04, 2015 11:45 am

Ever since seeing this I've been playing through this and enjoying it. Very impressive architecture. Currently on E2M7 and I have only one suggestion so far, stop with the Bormereths. They are just massive ammo sinks that you either have to avoid or blow all your ammo stunlocking it (which by the way renders him useless because he has a pretty high pain chance)
They really just aren't that fun to fight at all.
Spilskinanke
 
Joined: 19 Sep 2015

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Caleb26 » Mon Oct 05, 2015 8:26 am

Spilskinanke wrote:Ever since seeing this I've been playing through this and enjoying it. Very impressive architecture. Currently on E2M7 and I have only one suggestion so far, stop with the Bormereths. They are just massive ammo sinks that you either have to avoid or blow all your ammo stunlocking it (which by the way renders him useless because he has a pretty high pain chance)
They really just aren't that fun to fight at all.


Wait till you see v1.2 with new levels + redesigned ones. :) As for Bormereth I'll lower the pain chance and make them drop some extra items. You can also kill them by using Eggmorphum - that's the simplest solution.
Caleb26
 
Joined: 07 Feb 2010

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Dododamian » Mon Oct 05, 2015 11:50 am

Caleb26 wrote:
Spilskinanke wrote:Ever since seeing this I've been playing through this and enjoying it. Very impressive architecture. Currently on E2M7 and I have only one suggestion so far, stop with the Bormereths. They are just massive ammo sinks that you either have to avoid or blow all your ammo stunlocking it (which by the way renders him useless because he has a pretty high pain chance)
They really just aren't that fun to fight at all.


Wait till you see v1.2 with new levels + redesigned ones. :) As for Bormereth I'll lower the pain chance and make them drop some extra items. You can also kill them by using Eggmorphum - that's the simplest solution.


If I dont get a demo for ep 1 in the next week ill die of curiousity im already ill :blergh: :)
Dododamian
 
Joined: 01 Sep 2015

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Spilskinanke » Mon Oct 05, 2015 5:25 pm

Caleb26 wrote:
Wait till you see v1.2 with new levels + redesigned ones. :) As for Bormereth I'll lower the pain chance and make them drop some extra items. You can also kill them by using Eggmorphum - that's the simplest solution.

I would lower the health a bit to personally, but dropping ammo would certainly be good enough.
And yea thank god the eggmorph gets them or else I probably would have stopped playing by this point. You could make eggmorphs more "common" but that would probably just break the game completely.
Spilskinanke
 
Joined: 19 Sep 2015

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Seidolon » Fri Oct 09, 2015 2:32 pm

Caleb26 wrote:
Dododamian wrote:Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.


I know. But I'm not a graphic artist. I need someone to make a custom intermission screens for my project. Is there anyone who would like to help me?
I'm alone on this project.

I could try to make a custom intermission screen. Here's one I made for a doom wad of mine. I would probably have to cut apart some of heretic's pre-existing intermission graphics. I'll post here to show you what I've done.
Seidolon
 
Joined: 10 Oct 2013

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Caleb26 » Sat Oct 10, 2015 8:07 am

Seidolon wrote:
Caleb26 wrote:
Dododamian wrote:Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.


I know. But I'm not a graphic artist. I need someone to make a custom intermission screens for my project. Is there anyone who would like to help me?
I'm alone on this project.

I could try to make a custom intermission screen. Here's one I made for a doom wad of mine. I would probably have to cut apart some of heretic's pre-existing intermission graphics. I'll post here to show you what I've done.


Thank you in advance. Check your user control panel - I've already sent you a private message.
Caleb26
 
Joined: 07 Feb 2010

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Dododamian » Thu Oct 29, 2015 10:47 am

How is the project doing Caleb?
Dododamian
 
Joined: 01 Sep 2015

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Dododamian » Sat Nov 07, 2015 11:04 am

Im not unpaitient or anything but you said that by the end of the year (or the beggining of January) you would finish it, it's November now. At least a playable demo pls ;) - love, Dododamian <3
Dododamian
 
Joined: 01 Sep 2015

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Caleb26 » Sun Nov 08, 2015 5:22 am

Dododamian wrote:Im not unpaitient or anything but you said that by the end of the year (or the beggining of January) you would finish it, it's November now. At least a playable demo pls ;) - love, Dododamian <3


I've already sent you a private message some time ago. Check your User Control Panel.
Caleb26
 
Joined: 07 Feb 2010

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Dododamian » Wed Nov 11, 2015 10:12 am

Caleb26 wrote:
Dododamian wrote:Im not unpaitient or anything but you said that by the end of the year (or the beggining of January) you would finish it, it's November now. At least a playable demo pls ;) - love, Dododamian <3


I've already sent you a private message some time ago. Check your User Control Panel.


Oh....My...God I'm a fucking idiot...Lol. I will play test it then give you some feedback. - Dododamian.....FINALLY :D
Dododamian
 
Joined: 01 Sep 2015

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Postby Dododamian » Thu Dec 10, 2015 5:42 am

Sorry that I havnt given a feed back yet but I had 13 tests in November and 3 in December, I will get back to it when I can, In other words school - Dododamian
Dododamian
 
Joined: 01 Sep 2015

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