Heretic: Masters of Chaos v. 1.2 WIP - See last page.

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Dododamian
Posts: 22
Joined: Tue Sep 01, 2015 5:59 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Dododamian »

Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Caleb26 »

Dododamian wrote:Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.
I know. But I'm not a graphic artist. I need someone to make a custom intermission screens for my project. Is there anyone who would like to help me?
I'm alone on this project.
Dododamian
Posts: 22
Joined: Tue Sep 01, 2015 5:59 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Dododamian »

Caleb26 wrote:
Dododamian wrote:Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.
I know. But I'm not a graphic artist. I need someone to make a custom intermission screens for my project. Is there anyone who would like to help me?
I'm alone on this project.
I would love to help you but you see...... I suck at EVERYTHING except testing (You dont need that now I think?) if I knew how to map I wouldve helped you, If I knew how to draw
I could help you but Alas I cant :(
Dododamian
Posts: 22
Joined: Tue Sep 01, 2015 5:59 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Dododamian »

Hey Caleb If you need me to test the maps Ill be glad to help you! :)
Spilskinanke
Posts: 14
Joined: Sat Sep 19, 2015 9:01 pm

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Spilskinanke »

Ever since seeing this I've been playing through this and enjoying it. Very impressive architecture. Currently on E2M7 and I have only one suggestion so far, stop with the Bormereths. They are just massive ammo sinks that you either have to avoid or blow all your ammo stunlocking it (which by the way renders him useless because he has a pretty high pain chance)
They really just aren't that fun to fight at all.
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Caleb26 »

Spilskinanke wrote:Ever since seeing this I've been playing through this and enjoying it. Very impressive architecture. Currently on E2M7 and I have only one suggestion so far, stop with the Bormereths. They are just massive ammo sinks that you either have to avoid or blow all your ammo stunlocking it (which by the way renders him useless because he has a pretty high pain chance)
They really just aren't that fun to fight at all.
Wait till you see v1.2 with new levels + redesigned ones. :) As for Bormereth I'll lower the pain chance and make them drop some extra items. You can also kill them by using Eggmorphum - that's the simplest solution.
Dododamian
Posts: 22
Joined: Tue Sep 01, 2015 5:59 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Dododamian »

Caleb26 wrote:
Spilskinanke wrote:Ever since seeing this I've been playing through this and enjoying it. Very impressive architecture. Currently on E2M7 and I have only one suggestion so far, stop with the Bormereths. They are just massive ammo sinks that you either have to avoid or blow all your ammo stunlocking it (which by the way renders him useless because he has a pretty high pain chance)
They really just aren't that fun to fight at all.
Wait till you see v1.2 with new levels + redesigned ones. :) As for Bormereth I'll lower the pain chance and make them drop some extra items. You can also kill them by using Eggmorphum - that's the simplest solution.
If I dont get a demo for ep 1 in the next week ill die of curiousity im already ill :blergh: :)
Spilskinanke
Posts: 14
Joined: Sat Sep 19, 2015 9:01 pm

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Spilskinanke »

Caleb26 wrote:
Wait till you see v1.2 with new levels + redesigned ones. :) As for Bormereth I'll lower the pain chance and make them drop some extra items. You can also kill them by using Eggmorphum - that's the simplest solution.
I would lower the health a bit to personally, but dropping ammo would certainly be good enough.
And yea thank god the eggmorph gets them or else I probably would have stopped playing by this point. You could make eggmorphs more "common" but that would probably just break the game completely.
Seidolon
Posts: 463
Joined: Wed Oct 09, 2013 11:11 pm

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Seidolon »

Caleb26 wrote:
Dododamian wrote:Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.
I know. But I'm not a graphic artist. I need someone to make a custom intermission screens for my project. Is there anyone who would like to help me?
I'm alone on this project.
I could try to make a custom intermission screen. Here's one I made for a doom wad of mine. I would probably have to cut apart some of heretic's pre-existing intermission graphics. I'll post here to show you what I've done.
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Caleb26 »

Seidolon wrote:
Caleb26 wrote:
Dododamian wrote:Oh and (Maybe not for next release) you should at least try to make a custom intermission screen cause I find it stupid to go to EXM10 and there is nothing not even a marker.
I know. But I'm not a graphic artist. I need someone to make a custom intermission screens for my project. Is there anyone who would like to help me?
I'm alone on this project.
I could try to make a custom intermission screen. Here's one I made for a doom wad of mine. I would probably have to cut apart some of heretic's pre-existing intermission graphics. I'll post here to show you what I've done.
Thank you in advance. Check your user control panel - I've already sent you a private message.
Dododamian
Posts: 22
Joined: Tue Sep 01, 2015 5:59 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Dododamian »

How is the project doing Caleb?
Dododamian
Posts: 22
Joined: Tue Sep 01, 2015 5:59 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Dododamian »

Im not unpaitient or anything but you said that by the end of the year (or the beggining of January) you would finish it, it's November now. At least a playable demo pls ;) - love, Dododamian <3
Caleb26
Posts: 200
Joined: Sun Feb 07, 2010 4:53 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Caleb26 »

Dododamian wrote:Im not unpaitient or anything but you said that by the end of the year (or the beggining of January) you would finish it, it's November now. At least a playable demo pls ;) - love, Dododamian <3
I've already sent you a private message some time ago. Check your User Control Panel.
Dododamian
Posts: 22
Joined: Tue Sep 01, 2015 5:59 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Dododamian »

Caleb26 wrote:
Dododamian wrote:Im not unpaitient or anything but you said that by the end of the year (or the beggining of January) you would finish it, it's November now. At least a playable demo pls ;) - love, Dododamian <3
I've already sent you a private message some time ago. Check your User Control Panel.
Oh....My...God I'm a fucking idiot...Lol. I will play test it then give you some feedback. - Dododamian.....FINALLY :D
Dododamian
Posts: 22
Joined: Tue Sep 01, 2015 5:59 am

Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.

Post by Dododamian »

Sorry that I havnt given a feed back yet but I had 13 tests in November and 3 in December, I will get back to it when I can, In other words school - Dododamian
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