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Re: [WIP] Pirate Doom!

PostPosted: Sun Apr 29, 2012 12:08 am
by sean_muscles
I love this thing and i'd love to help in some way with the translating or whatever writings involved.

Re: [WIP] Pirate Doom!

PostPosted: Wed May 02, 2012 6:49 am
by glenzinho
This is the best thing since slice bread!! I am a huge Secret of Monkey Island nut and as Torm said this is the most perfect mix with Doom that I could ever hope to see!
If you're looking for dialogue, the script is full of absolute comedy gold:

http://www.gamefaqs.com/pc/562681-the-s ... faqs/23891

I was thinking maybe you can have "friendly" characters that you can recreate some of the classic scenes from MI with the dialogue..
If you can incorporate some of this into the project this would be the best mod of all time!

The possibilities are endless... a hub system for travelling back and forth across Melee Island.... I'm gonna shut up now, this is too great to think about!

Anyway, awesome work!

Re: [WIP] Pirate Doom!

PostPosted: Thu May 03, 2012 6:08 pm
by NickPerrin
I might actually be interested in whipping up a quick/small piece of music for a menu theme here. I am fairly busy so don't expect a whole soundtrack, but a 30sec to 1min menu theme in a real pirate-y style is totally doable!

You can check out my music & demo reel here.

Re: [WIP] Pirate Doom!

PostPosted: Fri May 04, 2012 1:50 am
by ShadesMaster
And for the menu PIC, there was a pic with the Cyberdemon pirate petting a baby cacodemon! Seaguls and the sea in the backround, etc... LOL!!!!

Re: [WIP] Pirate Doom!

PostPosted: Mon May 07, 2012 4:03 am
by Arch
[/quote]
Clebardman wrote:-an octopus (just need red tentacles, and maybe a beak instead of the mouth. I may try to do something like this since i already have a caco-with-beak frame.)

Sounds nice, could you show this caco-with-beak frame?

NickPerrin wrote:I might actually be interested in whipping up a quick/small piece of music for a menu theme here. I am fairly busy so don't expect a whole soundtrack, but a 30sec to 1min menu theme in a real pirate-y style is totally doable!.

That would be very nice, could you do this in midi? I´m using only midi songs to keep the filesize low. Also, congratulations on your work :D

sean_muscles wrote:I love this thing and i'd love to help in some way with the translating or whatever writings involved.


Thanks! There are two sentences I´m not sure about them, please see if they are correct or piratish:

"RATS! MY KEY HAS BEEN STOLEN!" - I don´t know if this "rats!" expression is right, is there something similar or more piratish?

"I'M NOT RUNNIN' AWAY LIKE A MANGY COCKROACH!!" - I took this from a pirate dictinary :lol: , does it sound alright?


And Glenzinho thanks for the script, I am also replaying MI and taking some notes :wink:

Re: [WIP] Pirate Doom!

PostPosted: Mon May 07, 2012 4:16 am
by Enjay
I'd change "rats" to "bilge rats" and "my" to "me" (seems like bad grammar but it is idiom appropriate). I might also change "I'm not runnin' away like a mangy cockroach" to "I'm not crawlin' away like a mangy maggot" simply because ship's biscuits are well known to commonly have had weevil larvae (maggots) in them and it's better alliteration too. :biggrin:

Re: [WIP] Pirate Doom!

PostPosted: Mon May 07, 2012 4:38 am
by Arch
Done! Thanks!!

Re: [WIP] Pirate Doom!

PostPosted: Mon May 07, 2012 7:00 am
by Enjay
I don't know if it has been suggested already or not but having the enemies shout suitable piratical phrases such as "aaarr" and "shiver me timbers" might work out well if you can get/make good sounding samples.

Also, just for a slight visual improvement, I'd make the imp's hat a separate actor that spawns in the imp's death state once it gets knocked off his head so that the imp and the hat don't always fall in exactly the same way relative to each other.

Re: [WIP] Pirate Doom!

PostPosted: Mon May 07, 2012 4:12 pm
by Arch
That´s a very good idea! I´ll try to make the hat fly up like in old western movies.

For the sounds, I already have some of them :) . I´ll test it soon to see if it works.

Re: [WIP] Pirate Doom!

PostPosted: Mon May 07, 2012 5:23 pm
by NickPerrin
Arch wrote:That would be very nice, could you do this in midi? I´m using only midi songs to keep the filesize low. Also, congratulations on your work :D


Yup, for sure! In fact, MIDI takes less time than fully sequenced music, so that works out well for both of us. I'll let you know in this thread when I have something together.

Re: [WIP] Pirate Doom!

PostPosted: Mon May 07, 2012 5:53 pm
by Sonnyboy
Yar har fiddle-dee-dee...

Re: [WIP] Pirate Doom!

PostPosted: Tue May 08, 2012 5:33 am
by Arch
Enjay wrote:I don't know if it has been suggested already or not but having the enemies shout suitable piratical phrases such as "aaarr" and "shiver me timbers" might work out well if you can get/make good sounding samples.


I´m trying to replace the sounds but I´m having a problem with random sounds.
This is what I did in SNDINFO:


$random grunt/sight { grunt/sight1 grunt/sight2 grunt/sight3 grunt/sight4 grunt/sight5 grunt/sight6 }
grunt/sight4 dsposit4
grunt/sight5 dsposit5
grunt/sight6 dsposit6

$random grunt/act { grunt/act1 grunt/act2 grunt/act3 }
grunt/act2 dsposit6
grunt/act3 dsposit3

The sight sounds simply don´t execute, and the act sounds plays always grunt/act1. Does anyone know what I am doing wrong?

EDIT: oh sorry it all worked fine now. Sounds funny :mrgreen:

Re: [WIP] Pirate Doom!

PostPosted: Tue May 08, 2012 8:40 am
by Project Dark Fox
Sonnyboy wrote:Yar har fiddle-dee-dee...

Being a pirate is alright with me! :joker:

Re: [WIP] Pirate Doom!

PostPosted: Tue May 08, 2012 10:37 am
by Phobus
A reference to a conspicuous absence of rum wouldn't go amiss, even if it is just in the health-potion-that-better-be-a-bottle-of-rum pickup message.

Re: [WIP] Pirate Doom!

PostPosted: Tue May 08, 2012 11:35 am
by Ethril
Project Dark Fox wrote:Being a pirate is alright with me! :joker:


DO WHAT YOU WANT 'CAUSE A PIRATE IS FR- *brick*