Pirate Doom! - House of Mojo 06/05/14
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Galaxy_Stranger
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Re: Pirate Doom! - House of Mojo 06/05/14
No, I've never came across this film so far. With the +2 stars added on iMDb, it may be a good one though. I'll give it a watch I suppose.
- Ed the Bat
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Re: Pirate Doom! - House of Mojo 06/05/14
Now I wanna see the Mary Celeste just to have references to Limbo of the Lost.
Re: Pirate Doom! - House of Mojo 06/05/14
Especially if the actual game would be ripped for the Mary Celeste level what comes around,goes around...
Re: Pirate Doom! - House of Mojo 06/05/14
So does coop Pirate Doom work? I can't find a way to have the 2 computers on a LAN linkup... how is it done?
UPDATE:
Ok, FYI: I found this nifty program someone wrote to launch gzdoom multiplayer games: http://www.doomworld.com/vb/source-port ... -launcher/
UPDATE:
Ok, FYI: I found this nifty program someone wrote to launch gzdoom multiplayer games: http://www.doomworld.com/vb/source-port ... -launcher/
Re: Pirate Doom! - House of Mojo 06/05/14
FYI in case anyone is trying to run COOP multiplayer but isn't sure how I put this together:
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I looked in the "Pirates!.wad" and saw that the FIRST map for the WAD is "Map41" (all the way through to Map59, which is the last map).. sooooo I needed to warp to that map to start at the beginning of the Pirate mod:
So for myself and my brother I created these two shortcuts, I run as HOST and then he connects as CLIENT:
Host:
E:\Gzdoom\gzdoom.exe -host 2 -file Pirates!.wad -warp 41
Client:
E:\Gzdoom\gzdoom.exe -join 192.168.0.100 -file Pirates!.wad
Hope this helps anyone else who wasn't sure
---
I looked in the "Pirates!.wad" and saw that the FIRST map for the WAD is "Map41" (all the way through to Map59, which is the last map).. sooooo I needed to warp to that map to start at the beginning of the Pirate mod:
So for myself and my brother I created these two shortcuts, I run as HOST and then he connects as CLIENT:
Host:
E:\Gzdoom\gzdoom.exe -host 2 -file Pirates!.wad -warp 41
Client:
E:\Gzdoom\gzdoom.exe -join 192.168.0.100 -file Pirates!.wad
Hope this helps anyone else who wasn't sure
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Re: Pirate Doom! - House of Mojo 06/05/14
First off, wow, this is incredible. The maps that come along with it are amazing.
Now, I'm just musing to myself out loud here, but I think a version of the maps just on their own would go pretty nice with Metroid Dreadnought...
Now, I'm just musing to myself out loud here, but I think a version of the maps just on their own would go pretty nice with Metroid Dreadnought...
Re: Pirate Doom! - House of Mojo 06/05/14
HI,first I want to say thank you for making such a fun,and awesome mod,but there is a problem with weird rectangular shadows on the slime in level 3,I am using the latest gzdoom engine,can anybody recommend a fix.Thanks
- Captain J
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Re: Pirate Doom! - House of Mojo 06/05/14
it would be much easier to solve if you got some screenshots to post that what is wrong with it.
Re: Pirate Doom! - House of Mojo 06/05/14
OK I have tryed to upload pics,but it says Im excediing the maximum limit of 256kbs,how do I get my screen shots to be lower in kbs?ThanksCaptain J wrote:it would be much easier to solve if you got some screenshots to post that what is wrong with it.
- Captain J
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Re: Pirate Doom! - House of Mojo 06/05/14
if you want to post some big images easier and faster, imgur is your friend.
Re: Pirate Doom! - House of Mojo 06/05/14
Thanks for the advice,and here are the pics.Captain J wrote:if you want to post some big images easier and faster, imgur is your friend.
Re: Pirate Doom! - House of Mojo 06/05/14
Hey Cacobus, unfortunately I don't know what's going on these screenshots. Never seen this. I would recommend that you reset all your GZDoom configurations and see if it still happens.
Re: Pirate Doom! - House of Mojo 06/05/14
HI Arch,nope i changed the cofiguration back to default,and it's still doing it,I wonder if I should try an older version of GZdoom?
Re: Pirate Doom! - House of Mojo 06/05/14
Something similiar happens in Golden Souls on one of the first maps, probably something changed in one of the latest versions of gzdoom, maybe when the updated renderer got implemented?Arch wrote:Hey Cacobus, unfortunately I don't know what's going on these screenshots. Never seen this. I would recommend that you reset all your GZDoom configurations and see if it still happens.