Pirate Doom doesn't use jumping or crouching, leaving you a free finger to alt fire with almost every weapon. Here's the list:
1. Cutlass: swings cutlass / dash move
2. Flintlock: shoots / swings cutlass
2. Dual flintlocks: shoots alternately / shoots both at the same time
3. Shotgun: shoots / shotgun butt
3. Sawed off shotgun: shoots / swings cutlass
4. Gatling gun: spins up a little and shoots / spins up more and shoots faster
5. Cannon: shoots cannonball / shoots copper ball
(copper ball is bigger, slower, inflicts more damage, rips through small enemies and reflects projectiles)
6. Minicannon: shoots / shoots 6 rounds at once
7. Dynamite: throws / throws farther
7. Dynamite Launcher : shot / triple shot
Version 1.8 changelog:
Spoiler:
- New map: House of Mojo (plays on slot 55);
- Idle sprite animations for zombies, shotgunners, imps, demons and revenant;
- Added peg legs to Chaingunners;
- Invulnerability view is now sepia instead of default inverted palette;
- New textures at "LeChuck's Hideout", "Grog Factory" and "Booty Bay";
- Skies and music are no longer replaced on "other maps" mode.
This is a project I´m trying to do in a cartoonish, Monkey Island (tm) style. First I was just trying to make Doom monsters look stupid with eyepatches and stuff, but now it has guns and maps too.
EDIT: May contain some jokes here and there, but is not a jokewad!
Gameplay Videos:
Spoiler:
MAP 02 "Melee Island":
MAP 04 "Sunken Ghost Ship":
MAP 05 "Barnacle Bar":
MAP 07 "Booty Bay":
MAP 08 "Battleships!"
Map 09 "Lost City"
MAP 10 "Where Evil Pirates Fall"
MAP 11 "Dead Men Tell no Tales"
MAP 12 "Baron Castle"
MAP 13 "Stronghold"
MAP 14 "Grog Factory"
Re: [WIP] Pirate Doom!
Posted: Wed Apr 25, 2012 6:12 pm
by Ravick
Finalmente! \o/
Re: [WIP] Pirate Doom!
Posted: Wed Apr 25, 2012 7:03 pm
by leileilol
Fittingly to the style the view sprites are just like Outlaws
Re: [WIP] Pirate Doom!
Posted: Wed Apr 25, 2012 8:21 pm
by TheShadsy
I really enjoyed this! Your eye for detail is great, especially little details like the missing floorboard inside. Reminds me a lot of some of those cartoony PS2-era games like Sly Cooper. I also enjoy how parts of the map changed as it went along. It was just the right amount of linear prodding.
Re: [WIP] Pirate Doom!
Posted: Wed Apr 25, 2012 8:41 pm
by Arch
Thank you! Sly Cooper, I´ll take a look. I saw some pics with nice textures hehe
leileilol wrote:Fittingly to the style the view sprites are just like Outlaws
Yes, weapons are from Outlaws, music from Monkey Island, textures from Rayman (ripped by MSPaintR0cks) and Melee Island textures were hand drawn by Jochen Isensee.
I´m planning to make the third map in a circus, any ideas of a texture resource?
Re: [WIP] Pirate Doom!
Posted: Thu Apr 26, 2012 2:54 am
by Phobus
We don't condone piracy here.
However, this does look fantastic.
Re: [WIP] Pirate Doom!
Posted: Thu Apr 26, 2012 3:27 am
by Tapwave
You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
Re: [WIP] Pirate Doom!
Posted: Thu Apr 26, 2012 3:33 am
by rsl
As an old fan of the Monkey Island game, let me express my appreciation for this project!
One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good
Re: [WIP] Pirate Doom!
Posted: Thu Apr 26, 2012 5:00 am
by Mike12
Phobus wrote:We don't condone piracy here.
However, this does look fantastic.
Oh man, this made me laugh my ass off.
But still, this mod looks both awesome and hilarious, looking forward to it.
Re: [WIP] Pirate Doom!
Posted: Thu Apr 26, 2012 2:23 pm
by Arch
You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
Wow, I just saw his cyberpirate and it fits perfectly. I sent him message, let´s see.
rsl wrote:As an old fan of the Monkey Island game, let me express my appreciation for this project!
One little curiosity: did you use the Outlaws HUD sprites in their original form, or did you modify them to suit the needs of the mod? If so, they look very very good
Thanks, I modified them a little bit (outlaws does not features a sword ), but the pistol sprites are untouched, I think they look better on GZDoom than in the original game.
Re: [WIP] Pirate Doom!
Posted: Thu Apr 26, 2012 2:58 pm
by hugoroy
This looks great
Re: [WIP] Pirate Doom!
Posted: Thu Apr 26, 2012 3:25 pm
by DOOMERO-21
nice textures.
Re: [WIP] Pirate Doom!
Posted: Fri Apr 27, 2012 3:47 am
by ShadesMaster
Was this inspired by the pirate cyberdemon in the spriting carnival?
Re: [WIP] Pirate Doom!
Posted: Fri Apr 27, 2012 4:47 am
by Tapwave
Arch wrote:
You should ask Jabberwock about this project, he made a cyberpirate a while ago, so maybe he'll be interested.
Wow, I just saw his cyberpirate and it fits perfectly. I sent him message, let´s see.