
Time for some modding of Per Kristian's smooth weapon animations. There are two versions available, one with normal gloves color and another one with black color (to match the Doomguy's gloves on the game box cover art).
Features:
- Fists: now also with gloves
- Chainsaw: has more idle frames
- Shotgun: improved muzzleflash, reload frames optimized
- Super Shotgun: missing hand for one frame added, minor tweaks for two frames
- Chaingun: rotation/firing behavior fixed
- Plasmagun: two additional frames while firing
- BFG 9000: now also has smooth animations
Requires GZDoom 4.3.0 or newer
Download from GitHub (PK3, 767 KB)
Smooth Weapons Enhanced on GitHub
Brightmaps pack (by Nash)
List of changes:
> Version 3.2.1 (May 25, 2020): Improved SSG timings, fixes for RL/PR flashes, LANGUAGE support
> Version 3.2 (Jan 23, 2020): Menu relocation, option for fistless berserk, improved SSG animations, CVAR defaults optimized, doom1.zc ZScript code update
> Version 3.1.3 (Jan 10, 2020): Fixed Plasma Rifle firing animation, all graphics converted to paletted PNGs
> Version 3.1.2 (Jan 10, 2020): Properly converted all graphics to Doom palette
> Version 3.1.1 (Nov 11, 2019): Option for accurate pistol added
> Version 3.1 (Nov 8, 2019): Mod compatibility with IDCLEVer, animation tweaks, improved smooth shotgun sprites, fixed A_Light behavior for all weapons, general sprite maintenance
> Version 3.0 (Jul 30, 2019): ZScript rewrite by Nash with some new features (player classes removed, weapon firing retimed, options menu to toggle various features), sprites reorganized into sub-folders
> Version 2.0 (Jul 12, 2019): Standard + Black Gloves Edition merged, class selections for smooth vanilla + smooth fast weapon switch, lump filtering for D1/D2, minor tweaks for chainsaw/pistol/shotgun/SSG/Plasmagun
> Version 1.4 (Jul 3, 2019): Implemented Nevander's changes from 2017 (faster weapon switching, more responsive weapons, improved BFG animation, sprite adjustments), DECORATE update, SSG/PR fire animation fixes
> Version 1.32 (Nov 3, 2016): Implemented Nevander's GLDEFS with dynamic light fix for player actor
> Version 1.31 (Jan 26, 2013): Cleaned brown pixels from super shotgun barrel (all editions); removed needless pixel from super shotgun edge and restored brownish barrel glow (Black Gloves Edition only)
> Version 1.3 (Jan 19, 2013): Remaining fist gloves (by Blox) replaced with improved versions
> Version 1.2 (Jan 18, 2013): Fixed shotgun/super shotgun muzzle flashes; Zandronum compatibility (with plasma rifle code by Blox)
> Version 1.1 (Jan 15, 2013): Centered positions for shotgun, super shotgun, chaingun, rocket launcher, plasma rifle, BFG (compatibility to Doom 2 Minor Sprite Fixing Project); replacement of three fist sprites (improved gloves by Blox)
> Version 1.0 (Apr 20, 2012): Original release
Note:
This is an edit of the "port release" (with more frames), not the Boom compatible conversion which has been uploaded over at Doomworld not so long ago. So this means it only works with ZDoom, GZDoom or Zandronum (until mod version 2.0 - versions 3.x have GZDoom support only).
Credits:
- Blox (improved gloves, SG/SSG frame tweaks, fixes for Z86 Chaingun, extra Plasmagun frames & code)
- Blue Shadow (Plasmagun code tweaks)
- DenisBelmondo (animation tweaks)
- Gifty (smooth rocket, plasma and BFG projectile sprites)
- IcyFreezy (black gloves from blakglov2.wad)
- JoeyTD (flipped Pistol with arm)
- Mm8f (Accurate pistol option)
- Minigunner ("Polished Skull" Shotgun muzzleflash)
- Nash Muhandes (full mod overhaul, ZScript rewrite)
- NeuralStunner (PerK fists with gloves)
- Nevander (dynamic light fix for player, code tweaks)
- Phi108 (ZDoom DECORATE)
- Scuba Steve (improved shotgun sprites)
- Void Weaver (help with sound code for "multi-path" Chainsaw)
- Z86 (smoother Chainsaw, SSG frame fix, Chaingun rotation/animation fix, smooth BFG)