[WIP] MindFuck

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Re: [WIP] MindFuck

Postby TypeSaucy » Wed Aug 15, 2012 4:15 pm

Leonard2 wrote:Hurry up, i want to play this :p

unnecessary bump was unnecessary.
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Re: [WIP] MindFuck

Postby Ravick » Wed Aug 15, 2012 5:09 pm

In any case, thanks for the motivation XD
I'm working at it almost every night. When I have some worthwhile collection of things to show, I'll post it here :)


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@IBM, É nóis! :D
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Re: [WIP] MindFuck

Postby Ravick » Fri Sep 14, 2012 10:36 pm

Some screenies of map 'Rav05'(*), mainly from the laboratories. Also some from an "entryway" hall, a demon eating a corpse (sprites from Sgt Mark's Brutal Doom) and, ahn, wel... a screenie from Jeff :mrgreen:

Spoiler:


I'll have to stay one month without working at the mod because I'll make some tests and stuff, so I decided to show some screenshots before it :)

(* Don't look me like that, I can choose the names I want for my maps :P )
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Re: [WIP] MindFuck

Postby armymen12002003 » Sun Sep 16, 2012 3:37 pm

hey very nice ill have to watch this
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Re: [WIP] MindFuck

Postby Enjay » Sun Sep 16, 2012 3:45 pm

It does indeed look very nice. The kind of setting that I like playing in too.
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Re: [WIP] MindFuck

Postby Medricel » Sun Sep 16, 2012 3:55 pm

Jeff's face in the last screenshot is noticeably cut off at the chin. Also, tiny scorpions... FUUUUUUUU--
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Re: [WIP] MindFuck

Postby Failure » Sun Sep 16, 2012 9:33 pm

I hope it would be finished as soon as possible, it looks awesome!.
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Re: [WIP] MindFuck

Postby ibm5155 » Mon Sep 17, 2012 7:21 pm

that light have the format of a deep web monster D:
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Re: [WIP] MindFuck

Postby Zenon » Mon Sep 17, 2012 7:59 pm

Ooooh boy, I sure am looking forward to this
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Re: [WIP] MindFuck

Postby ReedtheStrange » Fri Oct 19, 2012 1:29 am

This and Ghoul Forest. Now, how is it that a bunch of people on a modding website are better at creating a sense of tension and fear than AAA game studios who use much more advanced engines and graphics?
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Re: [WIP] MindFuck

Postby lolwut? » Fri Oct 19, 2012 4:47 am

ReedtheStrange wrote:This and Ghoul Forest. Now, how is it that a bunch of people on a modding website are better at creating a sense of tension and fear than AAA game studios who use much more advanced engines and graphics?

Because they take more care than most game studios.
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Re: [WIP] MindFuck

Postby Ravick » Fri Jul 05, 2013 9:23 pm

(i'm trying to post it for 3 days, but my internet connection is not helping... ¬¬)

Well, i'm back to it. Some new ss:

Spoiler:


I've uploaded an alpha 'debuuging' version. It is in the firts post if anyone want to take a look. It is not rly meant to be played, but just has 3 maps with almos nor sounds, musics or enemies, just for testing some bugs that started occuring in the mod since I've uploaded my GZDoom here. If you play the debugging version, note that the default 'unarmed' key is "U" (it does not appear in the tuto).
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Re: [WIP] MindFuck

Postby TypeSaucy » Fri Jul 05, 2013 9:33 pm

awesome. i don't get to see this awesome mod go down the drain. :D
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Re: [WIP] MindFuck

Postby Ribo Zurai » Fri Jul 05, 2013 10:23 pm

I smell cacoward! :D
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Re: [WIP] MindFuck

Postby Marisa the Magician » Sat Jul 06, 2013 4:20 am

Boy this looks great. Wish I could get back into modding to make some horror stuff myself, too.

By the way I love that little detail of having spooky imagery creeping around the borders of the screen in complete darkness.
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