Mortal Kombat GZDOOM

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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Mortal Kombat GZDOOM

Post by DOOMERO-21 »

Long time not visit my older post, now i returned becuase i am working now with the artifitial inteligence of the standar fighters. The project still for gzdoom tower of babel.

credits

Doomero, programmer.
Firelord; sounds support and beta tester.
Doomguy; beta tester.
Demmon Breack Baster; beta tester.
Logan MTM, beta tester.
Ryan Cordell for his gzdoom tower of babel.
ibm5155; ideas.
Asaf Alcalá Tináh; beta tester.
MKR Team, Johnny Cage char by Behzad and Carz.
MIDWAY (now Netherrealm studios for create this amazing game)
special thanks:

blue shadow

SashaFromSaintP for give me his cover of mk trilogy player select.


Last edited by DOOMERO-21 on Mon Apr 30, 2012 2:18 pm, edited 7 times in total.
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Ravick
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Location: Tubarão, Brasil
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Re: Mortal Kombat using gzdoom engine (beta 2.0 released)

Post by Ravick »

Finally released!

I was following this work at the BRDoom forums, but lost sight when it was gone D:
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Mortal Kombat using gzdoom engine (beta 2.0 released)

Post by DOOMERO-21 »

Last edited by DOOMERO-21 on Mon Apr 30, 2012 2:19 pm, edited 1 time in total.
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TheDoomGuy
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Re: Mortal Kombat using gzdoom engine ( beta 2.0 released )

Post by TheDoomGuy »

The link is already broken... (?)
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Mortal Kombat using gzdoom engine ( beta 2.0 released )

Post by DOOMERO-21 »

Last edited by DOOMERO-21 on Mon Apr 30, 2012 2:20 pm, edited 1 time in total.
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TheDoomGuy
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Re: Mortal Kombat using gzdoom engine ( beta 2.0 released )

Post by TheDoomGuy »

DOOMERO-21 wrote:
TheDoomGuy wrote:The link is already broken... (?)
=( megaupload as always... is temporaly unavaible

pd: now the link works
I'm still getting "LINK TEMPORARILY NOT AVAILABLE".
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Mortal Kombat using gzdoom engine ( beta 2.0 released )

Post by DOOMERO-21 »

Last edited by DOOMERO-21 on Mon Apr 30, 2012 2:21 pm, edited 1 time in total.
Zombieguy
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Re: Mortal Kombat using gzdoom engine ( beta 2.0 released )

Post by Zombieguy »

I just SUCK at Mortal Kombat... Meh, I'm downloading anyway.
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DOOMERO-21
Posts: 1423
Joined: Wed Jan 02, 2008 10:02 pm
Location: Chile

Re: Mortal Kombat GZDOOM

Post by DOOMERO-21 »



a pilot of arcade ladder, oviusly i will add more fighters (cpu) for the list.
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