Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Released!] Reelism - Night of the Everything

Postby Ribo Zurai » Sat Dec 24, 2011 12:08 pm

Kinsie wrote:
Mikk- wrote:FU­CK YOU! IT'S NOT CHRISTMAS YET

Image


I love you, timezones. :lol:
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: [Released!] Reelism - Night of the Everything

Postby Enjay » Sat Dec 24, 2011 12:50 pm

Kinsie wrote:
Gothic wrote:excellent mod, but too laggy when the threes appears :P
Congrats on getting the first official Jackpot! Unless someone beat you to it and didn't post, of course :P

I got a Jackpot before the time of that post. However, I didn't realise that the jackpots were meant to be particularly special and I didn't catch what it actually said (so I didn't post). After I got the jackpot, a bunch of Sonic characters spawned. Is that related?
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [Released!] Reelism - Night of the Everything

Postby ChronoSeth » Sat Dec 24, 2011 1:20 pm

Got to round 6 with 13620 points on my third try (after figuring out what was going on XD). Finally got finished off by some boss thingy.

This is awesome! :laff:
User avatar
ChronoSeth
You are totally unique... just like everyone else.
 
Joined: 05 Jul 2010
Location: British Columbia
Discord: Chronoseth#5597

Re: [Released!] Reelism - Night of the Everything

Postby InsanityBringer » Sat Dec 24, 2011 2:09 pm

Found it pretty fun, but you need to tweak your WeaponPriorities a bit because every time I ran out of ammo I instantly got the fists out, rather than something a bit more capable.
User avatar
InsanityBringer
 
Joined: 05 Jul 2007
Location: opening the forbidden box

Re: [Released!] Reelism - Night of the Everything

Postby Captain Ventris » Sat Dec 24, 2011 2:14 pm

This is epicrediboss. An arcade Roguelike. Friggin' brilliant. Multiplayer with this would be spectacular.
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon!
 
Joined: 31 Jul 2006
Location: San Antonio, Texas

Re: [Released!] Reelism - Night of the Everything

Postby Steve1664 » Sat Dec 24, 2011 2:14 pm

Soooo much hilarity. The fact that you busted out music from Donkey Kong Country and Final Fantasy Mystic Quest sells it. Certainly a preliminary nominee for Cacowards 19!
Steve1664
WINGS, bro!
 
Joined: 19 May 2011
Location: I LOVE WINGS!

Re: [Released!] Reelism - Night of the Everything

Postby Kinsie » Sat Dec 24, 2011 2:35 pm

Enjay wrote:
Kinsie wrote:
Gothic wrote:excellent mod, but too laggy when the threes appears :P
Congrats on getting the first official Jackpot! Unless someone beat you to it and didn't post, of course :P

I got a Jackpot before the time of that post. However, I didn't realise that the jackpots were meant to be particularly special and I didn't catch what it actually said (so I didn't post). After I got the jackpot, a bunch of Sonic characters spawned. Is that related?
There's different jackpots for different number matches (so 1-1-1, 2-2-2 etc. all have different effects).
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: [Released!] Reelism - Night of the Everything

Postby Kinsie » Sat Dec 24, 2011 3:22 pm

Captain Ventris wrote:Multiplayer with this would be spectacular.
I'd love to do this. It'd take a little bit of script adaption though. Also I'd have to figure out how to handle death in a multiplayer context. Do I give players only one life, or give death a score penalty, or what? Maybe sometime in the next month or two I'll corner some people to help out.
InsanityBringer wrote:Found it pretty fun, but you need to tweak your WeaponPriorities a bit because every time I ran out of ammo I instantly got the fists out, rather than something a bit more capable.
Duly noted. It annoys me too.
Steve1664 wrote:Soooo much hilarity. The fact that you busted out music from Donkey Kong Country and Final Fantasy Mystic Quest sells it. Certainly a preliminary nominee for Cacowards 19!
I wouldn't say it's Cacowards material yet, but I thank you for your praise!

Thanks for the positive feedback so far, guys! I'm really happy to finally release this, but I'm far from done with it. I want to add more rules, more game modes, difficulty settings and more maps. If you have any suggestions, please let 'em rip!
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: [Released!] Reelism - Night of the Everything

Postby SamVision » Sat Dec 24, 2011 4:12 pm

I have to say, I was a little disappointed by the weapons. Ones like the flamethrower and drill were cool, but all of the other weapons were not as fun as the rest of the game. Weapons like the pistol, the shotgun, the super-shotgun, the boring Heretic ripped weapons and the GODDAMNED FIREMACE. You also couldn't fire the machinegun on the tank. If you are going to update this, it would be great to see some more creative weapons.

EDIT: I would like to restate how awesome the drill is.
Last edited by SamVision on Sat Dec 24, 2011 6:38 pm, edited 1 time in total.
User avatar
SamVision
 
Joined: 13 Apr 2010
Location: Behind You

Re: [Released!] Reelism - Night of the Everything

Postby Kinsie » Sat Dec 24, 2011 4:19 pm

I can agree with that. I'm going to add more weapons in updates - kind of fixated on the remote mines from Goldeneye right now...
User avatar
Kinsie
A Concept Utterly Obsolete
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: [Released!] Reelism - Night of the Everything

Postby Ribo Zurai » Sat Dec 24, 2011 6:36 pm

This mod is pure gold. But I have a few suggestions for it:

- You should make all monster corpses to disappear after a few seconds, that will reduce slowdown.
- Add more ammo, most of the time I fight with my fists.
- Make the Tank more rare, I got it 2 rounds in a row.
- Add a few more weapons, for the lols ~
- Add a few maps. Not as big as Gutrot City, it kinda lags a lot for me.

And that's all. :D Hey, who here ever got a 6-6-6 jackpot? I've always wondered what it does.
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: [Released!] Reelism - Night of the Everything

Postby Kate » Sat Dec 24, 2011 6:56 pm

Suggestion: Avoid rolling "The Jerk Cometh" on the first round. Since the spawners haven't kicked on yet, there's no other monsters to keep you on your toes and thus it's pretty much a boring free-weapons round if you find a good place to hide.
User avatar
Kate
... in loving memory ...
 
Joined: 15 Jul 2003

Re: [Released!] Reelism - Night of the Everything

Postby Captain Ventris » Sat Dec 24, 2011 7:11 pm

I always hole up in the building on The Internet Machine, and rolling the Tank means I get stuck in the walls. Not much you can do there without moving the player in a possibly unsatisfactory manner, but it's something to puzzle your puzzler over.

And yeah, Gutrot island lags to a point of relative unplayability for me, sadly.
User avatar
Captain Ventris
Buy my novel, “The Shadow Among The Stars” on Amazon!
 
Joined: 31 Jul 2006
Location: San Antonio, Texas

Re: [Released!] Reelism - Night of the Everything

Postby Enjay » Sat Dec 24, 2011 7:34 pm

SamVision wrote:You also couldn't fire the machinegun on the tank.

Having the machine gun on alt-fire would be very nice.

Ribo Zurai wrote:- Make the Tank more rare, I got it 2 rounds in a row.

Agreed. That has happened to me a number of times. Almost once per game.

SamVision wrote:EDIT: I would like to restate how awesome the drill is.

Yes, yes it is.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [Released!] Reelism - Night of the Everything

Postby XutaWoo » Sat Dec 24, 2011 7:46 pm

The slots aren't actually weighted at all. Getting a tank twice is only a 1/81 chance, so really it's just luck on your part.
User avatar
XutaWoo
one day when going to see the rabbit, there was a previous visitor ...
 
Joined: 30 Dec 2006
Location: beautiful hills of those who are friends

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Mikk-, Onslaught Six and 7 guests