Techokami wrote:Man I wish I knew about that SRB2 map, I'd love to give it a go. If someone could mirror that, it would be much appreciated!
I have the map, though I feel like it needs a lot of tweaking. For one thing, the sky starts out as the proper Greenflower Zone sky, before turning to
Doom 2's SKY1 the instant the reels start rolling. Also, sector-based springs instead of Thing-based ones that you could make via DECORATE or ZScript; hard water instead of the 3D-sector based water from the original (D00D said he didn't like the enemies getting stuck deep in the pond, so this might actually be a good change); and, perhaps most egregiously, absolutely no 9-9-9 jackpot to speak of (so one'd have to be made). If I did release it, it'd be as-is, as a map that needs a bit of loving care still (though I should probably get permission from D00D to do so).
That said, I'm at work, and thus don't have the map
on-hand at the moment; y'all'll just have to wait until later.
Techokami wrote:Somewhat related to that, I had an idea for a boss that Kinsie felt was a bit too "on the nose": Dr. Eggman in his Eggmobile, using SRB2 assets. He'd attack by shooting lasers/rockets and spawning robot enemies from the existing RoBots reel, so you'd be swamped with Trackbots and Firebots if you don't take him out quickly.
Personally I was thinking Brak Eggman, but I'm a little concerned it's too similar to El Cybredemon (especially considering I rewrote the guy for 2.1 and more or less
turned him into a Cyberdemon). Though, I suppose I could borrow some attacks from both of his incarnations and come up with something slightly different (maybe the glue gun attack and homing rockets from his 2.0 incarnation, and the flamethrower, napalm cluster bombs and Archvile attacks from his 2.1 variant...)?
I also ported the Jetty-Syns at one point, but I didn't like how they worked in
Reelism so I never bothered publishing it. You just wind up with them shoving themselves in your face at all times, and they don't really have any wind-up frames for their attacks either... Pretty sure I never implemented some
Reelism-specific states, for that matter, and the implementation is based on one I made years ago where they teleport directly into you for position information and teleport back to their original position, instead of just using pitch or something, so it's really awful all around, really.