Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Rozy » Sun May 29, 2016 1:14 am

So I just barely found out about this mod and it seems fun. But uh... Is the screen supposed to stay dimmed after the reels spin? Some maps handle it fine but it makes it incredibly hard to see anything on others.

Edit: Well it seems someone messed with my sector lighting options... Swapping them back to standard fixed it...
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Beed28 » Mon May 30, 2016 10:06 am

In latest GZDoom builds, the music on the Contra map mostly don't seem to play (only the first round, boss defeated fanfare and final results screen has music).
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby FaggoStorm » Mon May 30, 2016 10:16 am

Beed28 wrote:In latest GZDoom builds, the music on the Contra map mostly don't seem to play (only the first round, boss defeated fanfare and final results screen has music).


What map is based on Contra?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Beed28 » Mon May 30, 2016 10:21 am

FaggoStorm wrote:
Beed28 wrote:In latest GZDoom builds, the music on the Contra map mostly don't seem to play (only the first round, boss defeated fanfare and final results screen has music).


What map is based on Contra?

Ah yeah, it was Fort Firestorm.

Speaking of Fort Firestorm, one of the boss spawning spots doesn't work (I think it's the ruined fortress at the south, near the alien cave entrance).
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Zhs2 » Tue Jul 05, 2016 8:57 pm

In co-op, if you die in the tank, you get to keep the tank. :3 (Also the game goes hilariously out of sync upon completion of the map when you do this.)
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Captain J » Tue Jul 05, 2016 10:31 pm

Beed28 wrote:Speaking of Fort Firestorm, one of the boss spawning spots doesn't work (I think it's the ruined fortress at the south, near the alien cave entrance).
Also, when the enemies falls into the pits on the bridge at the ruined base near at the player's spawn, they does not die. Never.

That pretty much annoyed me when i was scoring, also when i realized they were actually alive.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Wiw » Wed Aug 17, 2016 3:59 pm

Out of interest, where did the cowboys (The Quick Draws reel) come from?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Gez » Wed Aug 17, 2016 5:36 pm

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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby undeadmonk354 » Sun Oct 16, 2016 8:09 am

so, where does the robot with wheels came from which game?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Kinsie » Sun Oct 16, 2016 8:25 am

undeadmonk354 wrote:so, where does the robot with wheels came from which game?
CyClones by Raven Software.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby undeadmonk354 » Thu Oct 27, 2016 11:35 am

when will the Duke Nukem 3D enemies be in Reelism?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Gez » Thu Oct 27, 2016 12:31 pm

Hopefully never; they are ugly.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Gothic » Thu Oct 27, 2016 7:22 pm

undeadmonk354 wrote:when will the Duke Nukem 3D enemies be in Reelism?


Do the Sectoids count?
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Captain J » Thu Oct 27, 2016 10:08 pm

And mcguffin plays battleload's sound effect as well. Also, would be nice if you can post less on the thread when someone's not posting.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Kinsie » Fri Oct 28, 2016 1:03 am

undeadmonk354 wrote:when will the Duke Nukem 3D enemies be in Reelism?
The moment someone (possibly YOU?) adds them in using the custom reel system. Go forth! Create! Be the change you wish to see in the world.
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