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Re: [WIP] Hunter's Moon 2.0

PostPosted: Wed Nov 07, 2012 12:02 pm
by Big C
Doesn't have the window to the outside on the right, so I kinda doubt it's E1M1.

Re: [WIP] Hunter's Moon 2.0

PostPosted: Wed Nov 07, 2012 12:23 pm
by Zombieguy
Dude, take a look at the map again. It definitely resembles E1M1. And he says he's still working on it.

Re: [WIP] Hunter's Moon 2.0

PostPosted: Thu Nov 08, 2012 11:55 pm
by Zanieon


the end of this video will answer this question

Re: [WIP] Hunter's Moon 2.0

PostPosted: Fri Nov 09, 2012 7:39 am
by Big C
Ooooh, okay. Now I see the resemblance.

Also, your knowledge of the DooM II and Quake III engines is scary-awesome.

Re: [WIP] Hunter's Moon 2.0

PostPosted: Sun Nov 11, 2012 6:57 pm
by Zanieon
Until i do not finish the f*kin map, i updated the first post with a Add-on that everyone will be very interested since that fixes the most bad point of the mod to play small maps.

Re: [WIP] Hunter's Moon 2.0

PostPosted: Mon Nov 12, 2012 11:50 am
by Enjay
Thanks for doing this. It makes it much easier to enjoy the mod knowing that all maps will work much as intended.

Re: [WIP] Hunter's Moon 2.0

PostPosted: Thu Dec 06, 2012 6:20 am
by diegomula
Execution could not continue.

Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property

any solution to this? i'm using Zandronum

Nice mod btw

Re: [WIP] Hunter's Moon 2.0

PostPosted: Mon Dec 10, 2012 2:27 pm
by Zanieon
diegomula wrote:Execution could not continue.

Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property

any solution to this? i'm using Zandronum

Nice mod btw


After 2.0 Version, Hunter's Moon will have a version of each source port, if you want play it on Zandronum download at the respective thread from there: http://zandronum.com/forum/showthread.php?tid=652

Re: [WIP] Hunter's Moon 2.0

PostPosted: Tue Jan 15, 2013 9:28 am
by Zanieon
Spoiler:


Finished the part of E1M1, but still i need do the other maps there, i plan merge all maps of Episode One of Ultimate Doom.

Re: [WIP] Hunter's Moon 2.0

PostPosted: Tue Jan 15, 2013 12:09 pm
by DOOMERO-21
wow nice remake of e1m1! but a question, that map still demanding lot of virtual memory and ram? i remember the other map arkos city that was a laggy party when i tested.

Re: [WIP] Hunter's Moon 2.0

PostPosted: Tue Jan 15, 2013 4:04 pm
by Zanieon
This map never screwed the ram in fact, even with full illumination by dynamic lights, Akzos City just does that because it shows 1,5k of sectors at once.

Re: [WIP] Hunter's Moon 2.0

PostPosted: Tue Jan 15, 2013 8:26 pm
by DOOMERO-21
Revilution wrote:This map never screwed the ram in fact, even with full illumination by dynamic lights, Akzos City just does that because it shows 1,5k of sectors at once.


nice.

Re: [WIP] Hunter's Moon 2.0

PostPosted: Sun Jun 09, 2013 4:03 pm
by LucasGodzilla
I'm having trouble running the mod. I'm using GZDoom.
My error is saying something about "bobragex"

Re: [WIP] Hunter's Moon 2.0

PostPosted: Sun Jun 09, 2013 10:32 pm
by The Zombie Killer
@LucasGodzilla
You're obviously using an old version of GZDoom. Grab the latest SVN version and try that.

-TZK

Re: [WIP] Hunter's Moon 2.0

PostPosted: Mon Jun 10, 2013 3:13 am
by Doomkid
I was really impressed with the newest version of Hunters Moon, it looks so damn tasty. Me and my buddy had a blast with it, but it actually crashed my PC - I think it may be time for me to upgrade my hardware :P

Awesome stuff!!