[WIP] Hunter's Moon V3.6 (New movement and vehicle!)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] Hunter's Moon 2.0

Postby Big C » Wed Nov 07, 2012 12:02 pm

Doesn't have the window to the outside on the right, so I kinda doubt it's E1M1.
User avatar
Big C
 
Joined: 19 Oct 2010

Re: [WIP] Hunter's Moon 2.0

Postby Zombieguy » Wed Nov 07, 2012 12:23 pm

Dude, take a look at the map again. It definitely resembles E1M1. And he says he's still working on it.
Zombieguy
 
Joined: 24 May 2010
Location: C:\Earth>

Re: [WIP] Hunter's Moon 2.0

Postby Zanieon » Thu Nov 08, 2012 11:55 pm



the end of this video will answer this question
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon 2.0

Postby Big C » Fri Nov 09, 2012 7:39 am

Ooooh, okay. Now I see the resemblance.

Also, your knowledge of the DooM II and Quake III engines is scary-awesome.
User avatar
Big C
 
Joined: 19 Oct 2010

Re: [WIP] Hunter's Moon 2.0

Postby Zanieon » Sun Nov 11, 2012 6:57 pm

Until i do not finish the f*kin map, i updated the first post with a Add-on that everyone will be very interested since that fixes the most bad point of the mod to play small maps.
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon 2.0

Postby Enjay » Mon Nov 12, 2012 11:50 am

Thanks for doing this. It makes it much easier to enjoy the mod knowing that all maps will work much as intended.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [WIP] Hunter's Moon 2.0

Postby diegomula » Thu Dec 06, 2012 6:20 am

Execution could not continue.

Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property

any solution to this? i'm using Zandronum

Nice mod btw
diegomula
 
Joined: 06 Dec 2012

Re: [WIP] Hunter's Moon 2.0

Postby Zanieon » Mon Dec 10, 2012 2:27 pm

diegomula wrote:Execution could not continue.

Script error, "HuntersMoonV2.0.pk3:Hunter'sMoon.wad:DECORATE" line 6544:
"weapon.bobrangex" is an unknown actor property

any solution to this? i'm using Zandronum

Nice mod btw


After 2.0 Version, Hunter's Moon will have a version of each source port, if you want play it on Zandronum download at the respective thread from there: http://zandronum.com/forum/showthread.php?tid=652
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon 2.0

Postby Zanieon » Tue Jan 15, 2013 9:28 am

Spoiler:


Finished the part of E1M1, but still i need do the other maps there, i plan merge all maps of Episode One of Ultimate Doom.
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon 2.0

Postby DOOMERO-21 » Tue Jan 15, 2013 12:09 pm

wow nice remake of e1m1! but a question, that map still demanding lot of virtual memory and ram? i remember the other map arkos city that was a laggy party when i tested.
User avatar
DOOMERO-21
 
Joined: 02 Jan 2008
Location: Chile

Re: [WIP] Hunter's Moon 2.0

Postby Zanieon » Tue Jan 15, 2013 4:04 pm

This map never screwed the ram in fact, even with full illumination by dynamic lights, Akzos City just does that because it shows 1,5k of sectors at once.
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon 2.0

Postby DOOMERO-21 » Tue Jan 15, 2013 8:26 pm

Revilution wrote:This map never screwed the ram in fact, even with full illumination by dynamic lights, Akzos City just does that because it shows 1,5k of sectors at once.


nice.
User avatar
DOOMERO-21
 
Joined: 02 Jan 2008
Location: Chile

Re: [WIP] Hunter's Moon 2.0

Postby LucasGodzilla » Sun Jun 09, 2013 4:03 pm

I'm having trouble running the mod. I'm using GZDoom.
My error is saying something about "bobragex"
User avatar
LucasGodzilla
 
Joined: 12 May 2013
Location: California

Re: [WIP] Hunter's Moon 2.0

Postby The Zombie Killer » Sun Jun 09, 2013 10:32 pm

@LucasGodzilla
You're obviously using an old version of GZDoom. Grab the latest SVN version and try that.

-TZK
User avatar
The Zombie Killer
King of the Kangaroos
 
Joined: 14 Jul 2011
Location: Gold Coast, Queensland, Australia
Discord: Zombie#1795

Re: [WIP] Hunter's Moon 2.0

Postby Doomkid » Mon Jun 10, 2013 3:13 am

I was really impressed with the newest version of Hunters Moon, it looks so damn tasty. Me and my buddy had a blast with it, but it actually crashed my PC - I think it may be time for me to upgrade my hardware :P

Awesome stuff!!
User avatar
Doomkid
drinks milk right from the carton, keeps library books till they're way overdue
 
Joined: 16 Mar 2013

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Captain J, mrspeaker, salahmander2, VitSm and 9 guests