[WIP] Hunter's Moon V3.6 (New movement and vehicle!)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] Hunter's Moon V1.9.1

Postby Mr.Rocket » Sat Aug 04, 2012 3:37 pm

Np, the map will need some updating with the jump pads and some placement.
Afterwards, it should be quite possible to play in gzdoom deathmatch etc. ;)
User avatar
Mr.Rocket
3DFloor GOD
 
Joined: 26 Dec 2005

Re: [WIP] Hunter's Moon V1.9.2

Postby TiberiumSoul » Mon Aug 20, 2012 6:09 am

is my request from years ago in yet -w-
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...
Discord: 2012
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Legacy GZDoom)

Re: [WIP] Hunter's Moon V1.9.2

Postby Zanieon » Tue Aug 21, 2012 9:11 pm

also, i think i will take more one or two months to finish the first map:

Spoiler:
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon V1.9.2

Postby Zombieguy » Tue Aug 21, 2012 9:38 pm

Okay, you're really starting to freak me out by how much this is looking more and more like Quake III Arena. :-)
Zombieguy
 
Joined: 24 May 2010
Location: C:\Earth>

Re: [WIP] Hunter's Moon V1.9.2

Postby Arch » Wed Aug 22, 2012 12:59 am

Very nice screenshots!
User avatar
Arch
Arrr!
 
Joined: 10 Nov 2011

Re: [WIP] Hunter's Moon V1.9.2

Postby Earth » Wed Aug 22, 2012 1:19 am

Those new screenshots.... :wub:

I love this WAD, I host a server and play it everyday on skulltag for at least a few hours but no one ever joins :/
User avatar
Earth
 
Joined: 29 Jul 2012

Re: [WIP] Hunter's Moon V1.9.2

Postby Zanieon » Wed Aug 22, 2012 9:00 am

Earth wrote:Those new screenshots.... :wub:

I love this WAD, I host a server and play it everyday on skulltag for at least a few hours but no one ever joins :/


i know how you feel, i host almost every day too, and just a friend plays with me there, most of the times

i think nobody joins because two things: the first being the mod have 100MB^ and a good computer to get a playable fps in OpenGL
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon V1.9.2

Postby Zanieon » Fri Oct 05, 2012 7:01 pm

Well, the map will come in V2.1, i'm near to finish 2.0 and have some news to show

Image
Image

I removed the old NashGore blood and replaced by this one, don't care about this fountain of blood, only Chaingun does it because the fire ratio.

The Characters list will be reseted, i will re-rip the models with a new code i created for movement and also discovered how to make Blender understand the method of model that id Tech 3 uses to join the 3 parts, head, torso and legs, by this way i don't need use separated models to make the player model works properly in-game, reducing the size of the mod.
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon 2.0

Postby Zanieon » Sat Nov 03, 2012 4:45 pm

Version 2.0 is released, after a session of improvements
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon 2.0

Postby ibm5155 » Sat Nov 03, 2012 5:49 pm

Wooow (y)
now it only need 3D textures on wall for complete the full 3D maps xD
User avatar
ibm5155
Just Spooky
 
Joined: 20 Jul 2011

Re: [WIP] Hunter's Moon 2.0

Postby Zombieguy » Sat Nov 03, 2012 6:26 pm

Very nice job on the gore. ;)
Zombieguy
 
Joined: 24 May 2010
Location: C:\Earth>

Re: [WIP] Hunter's Moon 2.0

Postby Ravick » Sat Nov 03, 2012 9:19 pm

Yay! Nice! :D
User avatar
Ravick
Do what thou wilt, since you don't bug the hell out of me!
 
Joined: 22 Aug 2010
Location: Tubarão, Brasil

Re: [WIP] Hunter's Moon 2.0

Postby Enjay » Sun Nov 04, 2012 4:38 am

I'm really looking forward to seeing some maps intended for this. It's good fun to play with regular maps but some of the replacement actors are so big compared to the originals that they just end up getting stuck. It's an impressive collection of actors and models though and increasingly well put together.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [WIP] Hunter's Moon 2.0

Postby Zanieon » Tue Nov 06, 2012 2:42 pm

Image

Actually, i'm working hard on the map now, since i started it 5 months ago and i want release it before the end of this year.
User avatar
Zanieon
A Tamer of The Dark
 
Joined: 13 Jan 2009
Location: Somewhere in the future
Discord: Zanieon#3177
Twitch ID: Zanieon
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: [WIP] Hunter's Moon 2.0

Postby .+:icytux:+. » Wed Nov 07, 2012 10:19 am

Heh, good ol E1M1? :D
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 15 guests