Well, the map will come in V2.1, i'm near to finish 2.0 and have some news to show


I removed the old NashGore blood and replaced by this one, don't care about this fountain of blood, only Chaingun does it because the fire ratio.
The Characters list will be reseted, i will re-rip the models with a new code i created for movement and also discovered how to make Blender understand the method of model that id Tech 3 uses to join the 3 parts, head, torso and legs, by this way i don't need use separated models to make the player model works properly in-game, reducing the size of the mod.