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Re: [WIP] Hunter's Moon V2.9.5 (More stuffz)

PostPosted: Wed Feb 07, 2018 12:54 am
by SoundOfDarkness
Phew, you changed a lot since 2.9.3. But hasn't the medal system now lost half of it's usefulness? Earning 30 "impressive" medals still gives the beacon but I don't see anything when earning 50 "excellent" medals. I actually miss the kamikaze. Yeah, lifebinder is more useful but very rare to find.

Since I play just for fun I always use cheats and it was very fun with god mode and infinite inventory to run into a group of enemies and use kamikaze. :twisted:
Would it work if exchange the lifebinder decorate with the kamikaze decorate to have it back?

Re: [WIP] Hunter's Moon V2.9.5 (More stuffz)

PostPosted: Thu Feb 08, 2018 10:09 am
by Zanieon
Well unless you have the patience to restore the decorate, sounds, sprites, models and ACS which composed the Kamikaze as an item, i guess you will have to stick with Life Binder for now.

Kamikaze may come back some day, with brand new effects and stuff, but for now Life Binder is what will stay in its place.

Re: [WIP] Hunter's Moon V2.9.5 (More stuffz)

PostPosted: Mon Jun 04, 2018 6:43 pm
by Spaceman333
I've only gotten to try the music pack addons so far and GODDAMN THEY'RE GOOD! Thank you so much for those alone, they enhance the game experience by 10000%. When I accidently stumbled around the thread and saw that Vol 2 of music madness was out, I felt happiness unlike any other, since the first volume was amazing already.

If you make more volumes, I'd like to suggest using this mod as a base for it, allowing the player to have a hotkey to switch to a random next track, randomizing music tracks per level, and having a much easier naming structure for the files (SONG001, SONG002) that can be automated by Advanced Renamer or similar programs.

Re: [WIP] Hunter's Moon V3.0 (Now with PBR and lots of rewor

PostPosted: Mon Dec 24, 2018 10:21 pm
by Zanieon
Heya bros, just passing by to drop my Christmas gift, which is the brand new Version 3.0 with a plenty of new content and changes, optimizations and bugfixes alongside the shiny PBR Add-on that will add that extra layer of shading the models were lacking when nearby a dynamic light.
Image

Re: [WIP] Hunter's Moon V3.0 (Now with PBR and lots of rewor

PostPosted: Tue Dec 25, 2018 11:42 am
by TXTX
Surprised but happy to see an update for this. Still is really fun to play with my brother.

Re: [WIP] Hunter's Moon V3.0 (Now with PBR and lots of rewor

PostPosted: Tue Dec 25, 2018 2:21 pm
by Zanieon
Hope it will be more fun when the next update of the Map Pack comes, which i am currently trying to give a better experience than it is doing right now, as i have noticed that newcomers gets lost extremely easy in those maps due to flawed navigation and extensive size, they also perform very poorly in any computer for simple encounters.

Re: [WIP] Hunter's Moon V3.5 (Exploding ghosts!)

PostPosted: Fri Nov 22, 2019 12:12 pm
by Zanieon
Bump for update! There's alotta new QoL and balance changes, as well Baalgar and Astral Rage as new enemies.

Re: [WIP] Hunter's Moon V3.5 (Exploding ghosts!)

PostPosted: Sun Nov 24, 2019 10:50 pm
by TXTX
Time to check back in. Glad I'm watching this.

Re: [WIP] Hunter's Moon V3.5 (Exploding ghosts!)

PostPosted: Sun Nov 24, 2019 11:13 pm
by jdredalert
Good to see you're still around, Zanieon, i was beginning to worry that HM was dropped. Welcome back, friend!

Re: [WIP] Hunter's Moon V3.5 (Exploding ghosts!)

PostPosted: Mon Nov 25, 2019 12:24 am
by Zanieon
No worries, the usual of Hunter's Moon was one update per year, in 2017 i tried to make monthly updates, and that lasted for a couple ones.

But in the recent addition of content and such, i started reworking in the map pack already and so the progress went back to a single yearly update, though hopefully i may get the new map pack done by the first months of 2020, this time i'm confident with the map pack, unlike the previous attemps which i hadn't much idea where to go with it.

Re: [WIP] Hunter's Moon V3.5 (New Map Pack Trailer arrived!)

PostPosted: Sat Apr 25, 2020 2:19 pm
by Zanieon
Bois here comes trailer and the announcement of the release date of the map pack!

Re: [WIP] Hunter's Moon V3.5 (New Map Pack Trailer arrived!)

PostPosted: Sat Apr 25, 2020 2:40 pm
by axredneck
Can you add an option to enable infights? (And maybe compensate it by giving less ammo)
I just like infights very much...

Re: [WIP] Hunter's Moon V3.5 (New Map Pack Trailer arrived!)

PostPosted: Sat Apr 25, 2020 2:57 pm
by Zanieon
Hmm maybe this can happen in the future, right now i'm not going to do any drastical change to the gameplay but eventually i'll be adding bonuses to modify it, specially if this Map Pack releases and stays incompatible with Zandronum even if i try to adapt it.

Re: [WIP] Hunter's Moon V3.5.1 (New Map Pack released!)

PostPosted: Fri May 01, 2020 6:03 am
by Zanieon
New maps avaliable boiis! Hope everyone enjoys the stuff this time!

Also remember, if anyone wanna join the mod's Discord as well, here's the link: https://discord.gg/V9caq6W

Re: [WIP] Hunter's Moon V3.5.1 (New Map Pack released!)

PostPosted: Fri May 01, 2020 11:05 am
by Ozymandias81
At some point after these Realm667 remasters, I'll test myself this on my potato and see how it runs... Splendid job with maps and sfx!